Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 1:43 pm
Here is the keyboard layout from the Mechwarrior Living Legends Beta forums
bob Senior FTW Member
Posts : 1052 Points : 6915 Join date : 2008-10-02 Location : M Town Massive
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 1:54 pm
Put some screenies up
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 2:47 pm
Ask Quacks or Cossie for some screenies since they are runnning the game at max settings, as for me low setting FTW lol
Shinanigans Guest
Posts : 281 Points : 6023 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 2:59 pm
JimmyMosquito wrote:
Any word on if nodes going to host it shin?
Yeah when they get around to it. Most of the staff are afk for holidays
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 4:20 pm
Ok some quick screens: 1920X1200 16Xaa all Very High settings.
(Click for full res)
Map called Marsh:
Cockpit with spotlight on
light off
and Night Vision on
The varied maps are amazing this is on a planet at the edge of the universe, zero g and all lol, in an aero:
Shinanigans Guest
Posts : 281 Points : 6023 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 5:57 pm
How's it run cossie? I'm downloading it tomorrow, regardless of source, sick of waiting! xD
JimmyMosquito Senior FTW Member
Posts : 577 Points : 6450 Join date : 2008-10-02
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:07 am
cbf waiting either.
Torrent downloading at 1.4mb/s
Dessicrater Senior FTW Member
Posts : 2783 Points : 8767 Join date : 2009-02-19 Age : 41 Location : Porto, Victoria
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:24 am
I will get this as soon as I can too, looks damn good
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:45 am
Shinanigans wrote:
How's it run cossie? I'm downloading it tomorrow, regardless of source, sick of waiting! xD
Runs great Shin, could never run Vanilla MP on those settings. Some FPS drops/bugs occasionally, but this is a beta. 1 thing for those with high OC's, as with crysis Vanilla it crashs all the time with OC's over 4.0ghz. Am at 3.6 with this game/mod and all is good. Quacks has a dedicated server up with all mechs etc free so we can try am all out....and there are HEAPS lol.
Cos.
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:50 am
not mine but nice explosions here:
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:55 am
Shinanigans Guest
Posts : 281 Points : 6023 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 6:26 am
lol, fucking FUCK. As soon as i downloaded the torrent, the link on GON shows up
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 11:14 am
I will be in for a game again cossi, Just as soon as i get home from hols again!
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:07 pm
This straight out from the MWLL forums: For those of you who are not familiar with BattleTech/Mechwarrior or those who need a refresher here is a quick primer on the weapons available in MWLL
**PREFIXES**
C= CLAN ER=Extended Range (usually used interchangeably with clan, because clans used ERs a lot) U=Ultra
S=Small M=medium L=Large (NOTE- Denotes "light" in the case of a Gauss Rifle) -----------------------------------------------------------
**Weapon Names**
BALLISTIC WEAPONS
AC = Autocannon A rapid-firing, auto loading weapon that fires high-explosive anti armor rounds, Ammunition ranges from 30-90mm for Light AC's to 80-120mm for Heavy AC's (HAC) Think of this as a auto-firing, rapid fire howitzer and you wouldn't be far off (120mm is a common howitzer size)
AC's(of all variants) are given a size value of 5,10 and 20 (smallest to largest)and are donated by "AC-#" For example AC-5. In battletech ACs have a variety of ammunition available to them. In MWLL each type use one basic ammunition type. Further ammo types may be made available in the future.
UAC = Ultra Auto Cannon Clan only Advanced auto cannon capable of firing a higher sustained rate of fire (RoF) then a average AC.
RAC= Rotary Auto Cannon Rotary Barrel style of the ACs allowing for extreme rapid fire of over 2000 Rounds per Minute
LB-X = A lighter version of the basic AC. Capable of using cluster munitions, which act essentially as a shotgun. In MWLL the LB-X only uses cluster munitions. New munition types for all AC types might be introduced into MWLL at a later date.
Gauss = Gauss Rifle 'Mech "Rifle" that propels a solid projectile using a series of high powered magnets. Generates very little heat but fires at a exceptional velocity and range. Its large round size however limits the amount of ammunition a mech can carry to a relatively small amount. While the ammunition itself is non-explosive, the firing mechanism is volatile due to the large amount of power it has to use to charge, and cool, its superconducting magnets. Comes in a Clan, Heavy (Inner Sphere only) variants
MG= Machine Gun Everyone's favorite low caliber, rapid fire, nitrogen cooled anti infantry weapon. MG is a basic classification for a large number of similar weapons manufactured by every house of the Inner Sphere and every Clan. Including "Vulcan" rotary MG's and single barrel squad support weapons. For simplicities sake all 'mech and vehicle class MGs have identical characteristics (dead is dead in any case)
ENERGY WEAPONS
BL= Beam Laser Weapon that fires a relatively long, powerful laser. Inflicts damage through high energy transference directly resulting in the heating up of armor and subsequently internal components. Note that unlike every other mechwarrior game, simply hitting a enemy with a beam laser does not guarantee maximum damage. Enemies in MWLL take damage continually as long as the laser is on the target (instead of a Miss or Hit situation where it does max or no damage as in other mechwarrior games.)
PL=Pulse Laser Laser weapon that fires short, quick pulses of energy. Similar to a beam laser but fires in short bursts resulting higher accuracy but reduced damage and range.
PPC = Particle Projection Cannon Weapon System that uses a magnetic accelerator to fire a high powered stream of proton or ion bolts. Damages from energy transferal on impact and heat. Variants include the Clans ERPPC (Extended Range PPC)
Flamer= Weapon that taps into the heat generated by a 'mechs and vehicles power plant and shoots it out of a barrel in a high powered, short ranged burst of energy. Similar to a modern flamethrower in most respects. Good anti-infantry weapon for its damage potential and moral busting effects. Its main use however is to raise the internal temperature of enemy 'mechs and vehicles by bathing them in a burst of super heated plasma. In vehicles that use a Internal Combustion Engine (ICE) the flamer uses a mixture supplied from the vehicles fuel tank instead of from a fusion power plant.
MISSILE/BOMB WEAPONS
SRM= Short Range Missile High explosive short ranged missile system. Comes in 2, 4, and 6 variants (SRM-6 rack fires 6 missiles per salvo) Less range then a LRM but twice the damage
LRM= Long Range Missile Long Range Missile system, half the damage of a SRM but more then double the Range. Comes in larger rack sizes then a SRM to make up for its poor damage per missile ratio. Comes in racks of 5,10,15 and 20. LRM5's have 5 missiles while LRM20's fire 20 missiles per salvo.
ELRM= Extended Long Range Missile Advanced Inner Sphere version of the Clans Extended Range LRM (ERLRM) Sports extended range over the basic LRM system
ARROW IV= "Arrow IV Missile Artillery System" Extremely long-range missile artillery system. Fires one missile per salvo but has a high damage potential. Also not the most accurate weapon system available. Best when paired with a NARC beacon to help the missile home in on targets. NARCS can be deployed by the system carrying the ArrowIV or friendly combatants.
Fire Bombs = VERY high damage non guided bomb package available on some aerospace
TBolt = Thunderbolt missile unguided, very high damage single missile system. However it may be paired with NARC to create a semiguided missile system. TBolts where invented in the solaris arena by inventive pilots
ADVANCED TARGET AQUISITION EQUIPMENT
TAG = Target Acquisition Gear Gear used by a spotter unit to designate targets for missiles. Useful for LRMS and Arrow IV systems. Missiles will home in on designated target. In MWLL the designating unit will receive a portion of CBills for every hit on the designated unit as long as a enemy is "Tagged." TAG lasers can only be seen by enemy units with night vision optics engaged ("I" key)
Elemental s may purchase a smaller version of the TAG.
See NARC entry below for note on MWLL advanced target acquisition priority system
NARC = Narc Missile Beacon Heavily modified missile launcher that fires special missiles called pods. When fired a pod deploy magnetic legs that stick to a mech or vehicle. NARCS act as a homing beacon for missiles and ARROW IV systems. Additional, deployed NARC beacons give out a identification signal when stuck to a enemy unit. In game this is portrayed by a small triangle with a unit identification text next to it. NARCs give bonus cbills to the deploying unit similar to TAGs. NOTE- Tags still work when not attached to enemy units! For example they work when shot into the ground. However advanced missile guidance systems in MWLL follow a priority system, where missiles will first home in on legitimate TAG targets, then NARCS attached to enemy units, then non attached NARCS.
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:08 pm
Equipments SPECIAL SYSTEMS[/color]
MASC = Special muscle system for mech legs. Gives them increased speed and ability to sprint. Left shift to sprint. Variants are dependent on 'mech size and only reflect the added weight of the MASC needed to give the 'mech extra speed. Increases heat by a exponential amount
jj=Jump Jets Special thrusters located on points in the mech. Gives the 'mech the ability to jump a distance. Does not provide the ability to change direction mid flight. Jumping from a stand still will propel the mech verticly while jumping while moving forward will add a degree of forward momentum to the jump. Comes in Light, Medium, Heavy, and Assault variants. Variants are dependent on 'mech size and only reflect the added weight of the jump jets needed to give the 'mech thrust and does not change their jump length/power available.
BAP= Beagle Active Probe Increases sensor range by 250m
BHP= Bloodhound Probe Increases sensor range by 500m (maxed to 1500meters for large signitures - mechs- 250m for infantry)
ELECTRONIC COUNTERMESURES
GECP = Guardian Electronic Countermeasures Masks activated unit from radar systems. Decreases enemy radar range to detect unit by 500m
AECM = Angel ECM Masks team mates from radar within a 150m range. Decreases enemy radar range to detect units within area of effect by 500m
c3 = c3 Computer system **NOT IN BETA Distrubuted radar/sensor tactical network system. Takes radar and sensor information and distributes that information to fiendly units also with c3. Units without c3 will not benefit from this. Technicly uses a master/slave network but MWLL makes no differentiation between master units and slave units
IFFJ = Identify Friend or Foe Jammer **NOT IN BETA jams the IFF system that is on all mechs and vehicles. When activated it makes the activating unit appear as a friendly to enemies. Does not effect your friendly IFF signiture
--------------------------------------------- HARD MOUNTED DEFENSIVE SYSTEMS
AMS = Anti Missile System **NOT IN BETA Mini turret on 'mechs and vehicles that shoot down incoming locked missiles. Missiles must be LOCKED on to the unit with the AMS in order for the AMS to receive the missiles signiture.
ACM = Active Counter Measures **NOT IN BETA Flare/Chaff System that lures away incoming guided missiles
--------------------------------------------------------- Heat Systems
HS= HEATSINK basic system in 'mechs used to dissipate heat. 'Mechs typiclly use several to lessen the amount of heat generated
CPOD = Coolant Pod **NOT IN BETA Externaly mounted coolant system used to flush heat. Provides more coolant then the basic system in all 'mechs. Uses advanced coolant fluid that is more efficient at disipating heat then basic coolant systems.
HCPOD = Heavy Coolant Pod **NOT IN BETA Larger CPOD with larger flushing systems that is capable of flushing at a much faster rate. However uses coolant much faster then a normal CPOD.
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:19 pm
love me some ERPPC's
ColdPreacher Guest
Posts : 2104 Points : 8113 Join date : 2009-02-04 Age : 34 Location : Melbourne
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 12:09 am
does this have the normal infantry type stuff in it as well?
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 2:46 am
^^Yes you can run round and use ya Jump Jets n fire at the mechs if ya want lol.
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 6:26 am
and die underfoot 100 tons of metal
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 6:45 am
Lol Dog, yeah syler you have battle armour (BA) for short. You have some hand held weapons like a AC cannon, hand held PPC , flamer and beloved TAG. They dont read on the mechs radar unless they are 300m from them (which is pretty fucking close). You can equip them with different explosives, favorite the fire pack which if you manage to jump in top of a cockpit and place a few pretty much the pilot can kiss his cockpit goodbye. Though they are pretty vunerable of getting runover by tanks and stomp by mechs. Oh yeah doesnt have faggotry strafe glitch.
ColdPreacher Guest
Posts : 2104 Points : 8113 Join date : 2009-02-04 Age : 34 Location : Melbourne
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Fri Jan 01, 2010 1:06 am
buckethead121 wrote:
Oh yeah doesnt have faggotry strafe glitch.
LOL!
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 8:47 am
Theres a Sydney serv up, see this post from MWLL Forums:
"You need any help with that bad boy I'm right here Wink
203.217.25.31 : 64087 - 3FL MWLL #1
Located in Sydney, running on an 8core blade server with 16GB of RAM."
Will have to try it out!
Cos.
Shinanigans Guest
Posts : 281 Points : 6023 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 9:16 am
Been on it a couple of times cossie, it runs great
Tiny bit of lag here and there but it's awesome with 32 ppl
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 1:04 pm
Haha fuck me sideways 8 core and 16 gb or ram hahaha awesomeness. Might need to write some sort of post regarding the many aspect of the game like TAGGING/NARCING, passive and active radar, and such.
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 1:12 pm
in MW3 Pirates Moon, i made a really small light mech armed with a shit ton of flamers and was really fucking fast.
id run up to other mech and make them overheat til they went critical. fun times.
ive got this mod i just gotta reinstall Vanilla and try it.
Shinanigans Guest
Posts : 281 Points : 6023 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 3:43 pm
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:18 am
does anyone else have any problems running this? i cant get it to work, my crysis continually crashes.
I installed vanilla, and the patches up to 1.21, i dont have a cd so used a no-cd patch. every time i start it up i get this error and it crashes immediately:
Problem signature: wrote:
Problem Event Name: BEX Application Name: Crysis.exe Application Version: 1.1.1.6156 Application Timestamp: 47d6d167 Fault Module Name: MSVCR80.dll Fault Module Version: 8.0.50727.4918 Fault Module Timestamp: 49d43de9 Exception Offset: 000127da Exception Code: c000000d Exception Data: 00000000 OS Version: 6.1.7100.2.0.0.256.1 Locale ID: 3081 Additional Information 1: e926 Additional Information 2: e9263950142051511ceadcb55c0aa80c Additional Information 3: dcfd Additional Information 4: dcfd327f2acdb51650428f792784813a
google says it has something to do with Win 7, and that crysis isnt made to run on win 7. im using Windows 7 RC, 32bit.
plz halp
PS: i have run vanilla successfully before, but using patch 1.1 and a different no cd patch for that, under windows XP only.
Shinanigans Guest
Posts : 281 Points : 6023 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:23 am
Fault Module Name: MSVCR80.dll
Try downloading that file and see if that helps? I dunno, runs fine on Win 7 7100 build x64 for me.
Try all the regular shit like running as administrator, compatibility mode, etc, etc. Turn off UAC, etc.
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:31 am
NEVERMIND: PROBLEM FIXED!
more google search told me to delete the Crysis folder under My DocumentsMy Games. deleted that n started it up, and it worked perfectly fine.
now to try MWLL
thanks for trying to help Shins =P
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:49 am
okay now theres another problem, invalid CDkey
EDIT: fixed, quacks kindly gave me many cdkeys, and i found one that works. ty
Last edited by your dog on Tue Jan 05, 2010 8:02 am; edited 1 time in total
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:54 am
i thought using the NOCD .exe gave an error where you couldnt join MP?
Charlie Senior FTW Member
Posts : 2074 Points : 8211 Join date : 2008-10-03 Age : 37 Location : Adelaide
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:59 am
Posts : 1052 Points : 6915 Join date : 2008-10-02 Location : M Town Massive
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 9:25 am
Iwas kinda of waiting for iinet (3fl) to host the file, they have a server so wtf.
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 4:51 pm
Wounded wrote:
yeah PM me the ones u have written down, i only have a few for original crysis, so i can check for ya
its okay wounded, i got it all sorted in the end.
just gotta learn to play it now. cheers anyways
Charlie Senior FTW Member
Posts : 2074 Points : 8211 Join date : 2008-10-03 Age : 37 Location : Adelaide
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 5:56 pm
Okayz... my assessment after 2hours of play.
Fuckin boring. NEXTT!
Everything takes time to get use to. Shooting shit is ridiculous. there is so many of the same type vehicle that you don't give a fuck really what you choose.
Vtol/AA crap is unbalance. full of shit. + the controlling of the mechs. ffs wheres the 3rd person view. 1st person view is ridiculously shit. There hard to control. instead of focusing on how ur gonna shot cunts. half the time your trying to control your vehicle. wtf.....
-1 for this game. Section 8 is quite similar. But section 8 had shatted on this mod.
Dessicrater Senior FTW Member
Posts : 2783 Points : 8767 Join date : 2009-02-19 Age : 41 Location : Porto, Victoria
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 2:43 am
Now for a proper verdict....
As far as a Mech based game, it has plenty of things going for it, after all it is a beta. There are a few bugs that certainly need to be addressed like collision paths and movement through terrian, also the strange bug of dropping through the hangar bays and such.
Weapons are at this moment linked to model variants instead of custom picked and unlinked autofire mode isnt up and working as it should, instead there is a link/unlink feature to set weapons to keys, which is slightly annoying.
Some of the model textures have not been implemented as of yet, and some of the mech window bays need adjustments but otherwise most of it is very pretty. The new radar system needs some polishing off so that it doesn't look detached from the mechs.
There is some new music and sound effects while some sound effects were borrowed over from crysis but overall they work well and new ingame launch screens and such are a treat and show character to what otherwise could be a boring crysis look a like menu.
Now down to gameplay...
This is a very fun game when there is quite a few people playing and looks like a real battlefield would with missiles launching across the screen, jets doing bombing runs, massive explosions and laser fire vibrant through the sky line. The new maps have a bit of polish minus 2 that need more refining. You absolutely feel like your in a gaint mech taking a massive beating sometimes, the planes do need some more work on how they fly, the vtols are a real nightmare to fly but the aero work as they should. Tanks are a more support role class but they are underestimated and take more punishment then light mechs.
Weapons work as you would expect and probably the funnest weapons to watch ARE the missiles when a cluster of LRM (Long range Missiles) with 10 missiles fly across and thud heavily into some heavy mech. Bright lasers zap continually across the screen while auto cannon fire darts across at a bleeding rate, the night vision actually works alot better than the original crysis version and is intense to watch on a night match when battles are raging.
Overall for a MOD BETA I would say this is 9/10, bug fixes and more polish is needed to make this full conversion mod a real stayer but for how it is now it is still extremely playable.
To compare it to a proper released game I would say 6/10 as this still needs refinement and more maps in rotation
With some more touching up and a couple more changes to the way things work and look it could certainly be an awesome mod bound to last a long time. Dont forget there is also 2 Australian servers and they can get close to 30 people on them on an evening.
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 2:50 am
Been enjoying this alot, me and nasty been doing pretty good teamwork specially the whole tagging and long range missile baragge. For me i already got favorite mechs such as the mad cat c (dual flamers,dual ssm, and two lbx20) or the awesome c (quad ppc FTW).
cosmic Senior FTW Member
Posts : 2001 Points : 8122 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 3:34 am
This mod at first for me was WTF lol. But once you get usd to the different mechs/weapons systems etc it is very cool. +1 to dessi comments. Using athrottle rather than holding forward to move takes time to get used to also. My fav mech ATM is the Awesome with arrow iv long range 3000m missiles !
Charlie Senior FTW Member
Posts : 2074 Points : 8211 Join date : 2008-10-03 Age : 37 Location : Adelaide
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 4:01 am
3.5/10
Jarhead Guest
Posts : 313 Points : 6094 Join date : 2008-11-05 Age : 31 Location : Belcyde NSW
Subject: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 4:12 am
0.o linkz plz?
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 4:18 am
Come on Charlie firstly you join in went there was less that 8 players and two of them happen to be vtol whoring, two controls are hard to get use to but once you get used to them is easy and a weapons acronyms are fuck up but just gotta remember like 5 of them to know what they are. I know this aint for anyone but dont shot it down just because you couldn't play it propely.
And by the way is a beta nothing is perfect so the "MOD" will improve over time and you didn't have to pay anything so don't cry me a river lol. Still love you mate but you been over picky.
bob Senior FTW Member
Posts : 1052 Points : 6915 Join date : 2008-10-02 Location : M Town Massive
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 5:08 am
lol Reminds me of charlie when he started crysis
JimmyMosquito Senior FTW Member
Posts : 577 Points : 6450 Join date : 2008-10-02
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 5:40 am
I've not played it enough to give it a solid rating but it's hard to do that when you get bored of it too quickly to judge it. I don't find myself wanting to load this up, especially if noone else I know is playing it. The gameplay is too slow to really grab my attention.
Would like to see it after a few more patches.
Dessicrater Senior FTW Member
Posts : 2783 Points : 8767 Join date : 2009-02-19 Age : 41 Location : Porto, Victoria
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 6:27 am
yea the maps are alittle TOO big but its meant for full servers, they are sure to release some more maps and stuff as time goes by, some instant action style ones (small maps)
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 8:06 am
CharlieFTW wrote:
Okayz... my assessment after 2hours of play.
Fuckin boring. NEXTT!
Everything takes time to get use to. Shooting shit is ridiculous. there is so many of the same type vehicle that you don't give a fuck really what you choose.
Vtol/AA crap is unbalance. full of shit. + the controlling of the mechs. ffs wheres the 3rd person view. 1st person view is ridiculously shit. There hard to control. instead of focusing on how ur gonna shot cunts. half the time your trying to control your vehicle. wtf.....
-1 for this game. Section 8 is quite similar. But section 8 had shatted on this mod.
BOOO
then again, 3rd person view would be good. also the maps need to be big, so you can more properly get into position and what not.
Shinanigans Guest
Posts : 281 Points : 6023 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 10:01 am
CharlieFTW wrote:
Okayz... my assessment after 2hours of play.
Fuckin boring. NEXTT!
Everything takes time to get use to. Shooting shit is ridiculous. there is so many of the same type vehicle that you don't give a fuck really what you choose.
Vtol/AA crap is unbalance. full of shit. + the controlling of the mechs. ffs wheres the 3rd person view. 1st person view is ridiculously shit. There hard to control. instead of focusing on how ur gonna shot cunts. half the time your trying to control your vehicle. wtf.....
-1 for this game. Section 8 is quite similar. But section 8 had shatted on this mod.
lol, sounds like someone should L2P
If you're not already familiar with the battle tech universe then you won't have even scratched the surface of this game in 2 hours. It's been 15 years since i played MechWarrior 2 but a lot of familiarities came when i started playing MWLL.
Of course the game takes getting used to, and in turn, that will make it easier to play/control. The vehicle variants are vastly different and should be chosen with accordance to the map and what other vehicles your team is using already. Be kinda stupid to get a mech with lazers that fire to 300m when you're being LRM'd from 1500m across the other side of the map...
As for AA/Aircraft balance, it's fine, so long as you've got dedicated AA people. The aircraft will rape mechs that aren't equipped to take them down. But when you're firing 80 heat seaking LRM's, the cunce go down pretty quick.
your dog FTW Clan Member
Posts : 3060 Points : 9275 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 11:54 am
i wish there was more information about the weapons and their stats, what weapons each variant has. how to organise weapon groups ( i know now after asking around and very few helpful answers in server), better premade weapon groups. much less overheating, fireing both ERPPCs makes my madcat overheat like a bitch. thats stupid and just wastes my time, boring. why have two if you cant fire both at the same time?
3rd person would help ALOT, the fact you cant see the terrain your mech stands on just makes everything much more difficult. it doesnt have to be miles above the head. just a bit behind and out so you can see where youre going. who gives a fuck if people can 'see' over hills or some shit, everyone will get that tiny tiny advantage. at least youll know where annoying overpowered aircraft and elementals are.
its also incredibly fucking hard to see anything, the radar doesnt work very well. the (M) Map doesnt show enemy OR ally positions, making it harder to judge where everything is.
so far id rather try and play MW3 again. after my crysis crashed while playing a game, i preferred to dig out my TV tuner for the computer, hook it up, and spend an hour trying to get it work rather than go back to MWLL.
more info would help, and talking to a few people in the servers is more what put me off, seemed a bit arrogant about simple suggestions and offering help.
buckethead121 Senior FTW Member
Posts : 978 Points : 6913 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Jan 06, 2010 12:25 pm
Yeah is a pain went it crashes but doesnt bother me anymore so does normal and crysis wars lol. Mmmm well depends i try to keep laser at one group, then ppc and gauss, lrm and ssm and finarly ac weapons. Try using you ppc in chain fire, i can control the rate without loosing to much dps, i usually play in the awesome c so i put two ppc per arm in chain fire.
Coolant helps too if u press c to flush it but beware you only got a limited stock.
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Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released!
Mechwarrior: Living Ledgends Crysis Beta released!