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KarmaFTW Moderator
Posts : 2056 Points : 7891 Join date : 2009-01-02 Age : 35 Location : in the bushes outside your window
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 4:26 am | |
| Yeah was fun, there needs to be wider roads and more chances to catch up. Also Arny had a problem with your racing map with his other custom maps in his folder so he had to remove his other maps and place racing map on its own or it wouldn't work, it might sound weird but I think its got to do with the naming of the extracted folder like the lack of capitals? multiplayer/ps/ to Multiplayer/PS/ in the default program files it is all in capitals. |
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KarmaFTW Moderator
Posts : 2056 Points : 7891 Join date : 2009-01-02 Age : 35 Location : in the bushes outside your window
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 5:31 am | |
| Well not for crossroads but for others open area maps, you can implement jumps that once taken make you overtake the drivers who have taken the easy option but the jumps have a risk that landing might damage the car or the jump needs a certain speed to be taken successfully. |
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buckethead121 Senior FTW Member
Posts : 978 Points : 6906 Join date : 2008-10-27 Age : 39 Location : Hamiltron
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 5:32 am | |
| Hey wounded do you need help with the LUA files, we can tinkle with them a bit to change the dynamics of the cars. |
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Dessicrater Senior FTW Member
Posts : 2783 Points : 8760 Join date : 2009-02-19 Age : 41 Location : Porto, Victoria
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 5:48 am | |
| lol tinkle, you gonna tinkle on woundeds work? Im pretty sure he'd rather you tinker with it than tinkle all over it LOL |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 7:37 am | |
| LOL - Wounded wrote:
- Also thought i might be able to throw in a switch of some sort off a area trigger, when the person in the lead goes through a certain area it opens up a shortcut for anyone following, allowing them to catch up.
Nah, that's gay, you either win or you don't lol |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 8:02 am | |
| my car is faster > |
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cosmic Senior FTW Member
Posts : 2001 Points : 8115 Join date : 2008-10-08 Age : 51 Location : The cosmos
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 9:02 am | |
| Can i use my G27 on this map or what fuckers..lol???? |
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ColdPreacher Guest
Posts : 2104 Points : 8106 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 2:10 pm | |
| 360 controller would work the best i reckon lol |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 2:13 pm | |
| i got 360 wireless adapter for windows....and you would have to manually config the wheel in...if it is possible at all |
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buckethead121 Senior FTW Member
Posts : 978 Points : 6906 Join date : 2008-10-27 Age : 39 Location : Hamiltron
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 2:44 pm | |
| ^^ Same here i got one of does, it was a bitch to get. Apparently they dont make them anymore |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 2:52 pm | |
| yeah i went into eb and they where like thers is no such thing....ebayed it... |
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Virtuoso X Guest
Posts : 1471 Points : 7090 Join date : 2009-12-29 Age : 33 Location : 7th Pitt of Hell
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 2:52 pm | |
| ive got wired 360, works perfectly, didnt need to config anything.
Btw wounded, why isnt "Dr.seuss" unbanned? lol.
if its perma ban id like to know thnx.
V.X
TULZER GET ON STEAM PLOX |
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Lilboots Guest
Posts : 2081 Points : 8058 Join date : 2008-11-17 Age : 37 Location : Brisbane
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 3:18 pm | |
| get the practise in boys, your gonna need it if you want to challenge me, wounded knows im better
just ask me |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Thu Oct 21, 2010 3:41 pm | |
| manual g27 config i was talkin about, not a 360 controller.... boots don't be so complacent |
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KarmaFTW Moderator
Posts : 2056 Points : 7891 Join date : 2009-01-02 Age : 35 Location : in the bushes outside your window
| Subject: Re: Crossroads Racing Tue Oct 26, 2010 3:13 am | |
| For the -Havent yet come up with a way to fix the direction problem of the vehicle being stuck in a tight space. is it possible to cut or gap the fence at the bottom so the cars hood can easily go passed the gap to make a turn? |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Tue Oct 26, 2010 5:38 am | |
| a mod of mine makes the car itself unphysicalised, but the wheels are...meaning u could drive through a tree as long as the tree didn't hit the wheels......would something like that help?
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Tue Oct 26, 2010 5:42 am | |
| it can help as u can drive up to the walls...of the bridge better...therefore getting a better turning circle..? |
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cosmic Senior FTW Member
Posts : 2001 Points : 8115 Join date : 2008-10-08 Age : 51 Location : The cosmos
| Subject: Re: Crossroads Racing Tue Oct 26, 2010 7:55 am | |
| Off topic posts deleted...please keep on topic in future. |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Tue Oct 26, 2010 11:19 am | |
| hmm, a nonexistent directional flip event....very tricky Good luck |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Tue Oct 26, 2010 3:44 pm | |
| good work , i would of given up because me never used flow graphs b4....might have to download it to see how it goes |
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WaZzA Guest
Posts : 219 Points : 5727 Join date : 2009-12-02 Location : Dingo Valley
| Subject: Re: Crossroads Racing Wed Oct 27, 2010 2:25 am | |
| Yeah great map, was trying it out yesterday but kept getting stuck in US teleport, nice that you fixed it. Looks hella fun! |
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Earz4life Guest
Posts : 457 Points : 6290 Join date : 2009-02-17 Location : Lurking
| Subject: Re: Crossroads Racing Wed Oct 27, 2010 9:25 am | |
| Ill just post this here because you're not on steam wounded, but I figured out something that should get that rotation graph working, but for some reason the map i was building it in is fucked now so can you upload the pic of the player rotation graph you sent last night again? i should be able to rebuld the flowgraph rebuilt in a few hours |
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ColdPreacher Guest
Posts : 2104 Points : 8106 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 2:10 am | |
| i wouldn't necessarily make them indestructible, would it be possible to lower the damages impacted on the vehicles just for that map? if so that would be probably a good idea, so it's still possible to finish the race but there is a challenge involved and you wont go blowing up your car unless you absolutely cannot drive.
btw, where in the rotation is the map, only jumped on halfway through the map and then the server crashed so havent figured out when it is. |
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Virtuoso X Guest
Posts : 1471 Points : 7090 Join date : 2009-12-29 Age : 33 Location : 7th Pitt of Hell
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 3:00 am | |
| Should i make the vehicles indestructible for the entire map instead of ONLY before the race.
Indestructible for the entire race, that way people can smash without getting worried of being asploded.
Should i try and get a restart option at the end of the map, so people can vote for a restart instead of just going to the next level.
why not make it, if the majority of people have not completed the race within the last < 10 mins auto restart?
new maps get old real quick, so more repetition would make it boring :S,
add a river with a fire breathing dragon or something |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 3:30 am | |
| I wouldn't mind if damage is there or not, I don't think damage is a big issue atm tho, just if people could turn their car spinning hacks off please I think I suggested the vote idea lol and I still reckon it would be good, coz it's always fun to do more than one race, along with everything that can go wrong the first time Wounded you also need to - Add that extra fence - Fix start timer trigger height - Fix the bunker areas - Remove weapons if you think that's needed - Fix up the shortcut - Put your name on the description lol That's all I can remember for now |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 4:01 am | |
| Why not players invulnerable for the whole race?
A race isn't the same as the usual custom map though, so I think people won't get bored that quick, it only takes around 5 mins to race each time anyway, and voting no is simple when you're over it. |
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ColdPreacher Guest
Posts : 2104 Points : 8106 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 4:33 am | |
| just jumped on now to try it lol.
- is it possible to make the cars slide a little more when pulling the handbrake while turning? |
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ColdPreacher Guest
Posts : 2104 Points : 8106 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 4:52 am | |
| lol me and ava just had some fun on it now.
score is 1-1 lol
another suggestion would be to:
- see the enemy icon on the minimap. hard to tell where your opponents are most of the time lol. |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 4:55 am | |
| We'll have to settle it later Syler Yeah I like that suggestion, I wonder if it's possible? - Fix BS Hill Just kidding lol |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 5:07 am | |
| Why not a whole position list on the HUD? lol |
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ColdPreacher Guest
Posts : 2104 Points : 8106 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 5:12 am | |
| how about that feature called the most wanted player. instead of kills, just make it so it pops up with the name of the person whos 1st. |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 5:19 am | |
| There was a mod for TIA or IA where if a player went on a kill streak it will go That person is the most wanted player, and I think it used the TAC symbol to show them to everyone until they were killed. REALLY UNFAIR lol but it made the game faster and brought more kills to me
Last edited by Avalost on Fri Oct 29, 2010 5:23 am; edited 1 time in total |
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ColdPreacher Guest
Posts : 2104 Points : 8106 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 5:23 am | |
| when a person gets a certain amount of kills, everyone gets a message saying kill him and the dude gets a symbol on his head.
can just change the message words, and implement it...
so when a person gets into first place a small message says whos first... and everyone will know where the first position driver is on their screen
although it might take coding and i know shit all lol. |
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Virtuoso X Guest
Posts : 1471 Points : 7090 Join date : 2009-12-29 Age : 33 Location : 7th Pitt of Hell
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 7:29 am | |
| - Wounded wrote:
- dont think so, pretty sure thats in the xml of the vehicle and if i modified that, the clients joining the server wud need to have that modified xml to be able to use it
No....i mean yes its the xml, and you can modify that, thats how your modded vehicles are made.... |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 7:39 am | |
| no that aspect of the xml cannot be modified.....several parts cannot be.... its mostly is client side |
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Virtuoso X Guest
Posts : 1471 Points : 7090 Join date : 2009-12-29 Age : 33 Location : 7th Pitt of Hell
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 7:48 am | |
| - Tulzer wrote:
- no that aspect of the xml cannot be modified.....several parts cannot be.... its mostly is client side
create a modded vehicle with those values modified? |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 7:57 am | |
| with idref.....the speed and steering is still client side, even if you reference the values it will not work....for example the model file (cga or cdf) can be referenced to a mod and changed client side....but even if u made a modded vehicle for the server like that...the client side ignores it as that is how the game is programed...like for a while i changed all vtols into the jet models.....they where facing the wrong way but it still didn't work as a server side mod....the only way to change speed and steering is with a modded xml file |
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Virtuoso X Guest
Posts : 1471 Points : 7090 Join date : 2009-12-29 Age : 33 Location : 7th Pitt of Hell
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 8:45 am | |
| lol jet models i jus thought it may be done.... ill stick to lua bye =) steam?kthnx |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 8:49 am | |
| lol, i made the dauntless the model of cars for my server....the dauntless is a huge ship ....and you could change a boat model to it and actually drive a ship |
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Virtuoso X Guest
Posts : 1471 Points : 7090 Join date : 2009-12-29 Age : 33 Location : 7th Pitt of Hell
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 8:59 am | |
| lol make ur own 2d models epic XD
what if u add the mod in the actual map??
as for position list, why not just show all people on minimap? with numbers 1, 2 in accordance to their position? |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 9:33 am | |
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ColdPreacher Guest
Posts : 2104 Points : 8106 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 10:05 am | |
| lol virt, that would be hard. it would have to change everytime someone moved up or down a position. you would have to create your own symbol for it as the minimap only displays arrows and the map terrain (map terrain comes with the map when you download it) |
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Earz4life Guest
Posts : 457 Points : 6290 Join date : 2009-02-17 Location : Lurking
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 2:28 pm | |
| easymode for position markers (or at least one thats probably doable) start race, begin timer. place area boundaries at 2 or 3 points around map. when each car enters, read and print time to screen, lowest number and corresponding car first. Could be possible i think |
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Guest Guest
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 2:50 pm | |
| i went to jump on and found i didnt have crysis.. then checked my NAS for my steam archive and its not there... so somewhere ive just completely deleted my 200gb steam folder. =( no crysis for me till i download the whole fuckin thing |
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Tulzer Guest
Posts : 960 Points : 6327 Join date : 2010-07-12
| Subject: Re: Crossroads Racing Fri Oct 29, 2010 4:07 pm | |
| its happen to me b4 too lol |
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Mad Aussie Bastard FTW Clan Member
Posts : 234 Points : 5649 Join date : 2010-03-05 Age : 63 Location : New Town,Tasmania
| Subject: Re: Crossroads Racing Sat Oct 30, 2010 11:09 am | |
| Bloody great work Wounded only prb from my point is a just few to many Hummers spread around on the circuit, the off to the side ones are great but the ones just after the jumps are a little annoying but that's just a personal thing I guess keep up the great work mate Cheers MAB |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Sat Oct 30, 2010 11:13 am | |
| The ones he's put in are all off to the side for back up cars. Maybe other people had raced before you and left them there? |
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Mad Aussie Bastard FTW Clan Member
Posts : 234 Points : 5649 Join date : 2010-03-05 Age : 63 Location : New Town,Tasmania
| Subject: Re: Crossroads Racing Sat Oct 30, 2010 11:19 am | |
| they are just off the bottom of a couple of jumps Ava but I guess the idea is if you jump short & get to much damage you can use them,so that may even be the idea I don't know but i found if you crashed on them you couldn't get going again unless you used one anyway I'm off to check out which servers have some players lol |
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Avalost Guest
Posts : 306 Points : 5900 Join date : 2009-08-06
| Subject: Re: Crossroads Racing Sat Oct 30, 2010 11:34 am | |
| Ah yea, but if you jump over and therefore past them why do they annoy you then? lol |
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Lilboots Guest
Posts : 2081 Points : 8058 Join date : 2008-11-17 Age : 37 Location : Brisbane
| Subject: Re: Crossroads Racing Sun Oct 31, 2010 3:09 am | |
| if you press shift you will go faster, god damn noobs |
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