I can't believe I beat everyone to post this. But today Mechwarrior: Living Legends, a mod for Crysis that's been in production for around 3 years, is going beta. Here's some copy pasta:
Quote :
After more than 3 years of blood, sweat and beers, of failure and success, of missed sleep and neglected personal hygiene, the time has finally come to share our work with the world. Yes, Wandering Samurai is proud to present MechWarrior: Living Legends and would like to invite the world to participate in our open beta program which will start on December 26th 2009. First, a huge thanks goes out to the entire team behind MWLL, all former and current developers and people who contributed in various other ways. While there are too many to name them all in just this one post, we still hope that all of you share our pride and joy in seeing years of hard work finally come to life. It is my pleasure, my privilege and honor to be able to release this video and beta announcement on behalf of this talented and dedicated group of people. Until beta release, please enjoy our launch trailer available at various video hosting sites and make sure to check www.mechlivinglegends.net for a complete list of download possibilities on release day.
Enjoy!
Earz
bob Senior FTW Member
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Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Dec 27, 2009 2:28 am
Hell yeah good find. The vid looks pretty sweet. Looks like the PC is going to struggle to run it though lol
Venom Guest
Posts : 76 Points : 5647 Join date : 2009-08-26
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Dec 27, 2009 2:33 am
its look like a whole new game, made with crysis as its base. is it for crysis or wars?
bob Senior FTW Member
Posts : 1052 Points : 6907 Join date : 2008-10-02 Location : M Town Massive
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Dec 27, 2009 4:11 am
Its for crysis. They have been working on it since the begining. I thought they gave up, as there was so many mods for crysis that eventually just gave up.
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Dec 27, 2009 4:13 am
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Dec 27, 2009 6:24 am
FYI i've put up a file suggestion @ Node so hopefully we'll be able to get it from there at decent speeds (and some quota free!)
Can't fuckin wait after seeing that trailer!
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Dec 27, 2009 7:30 am
just had a play....very open environment...the planes are shit to fly lol. For some reason my score jumped up to 59000000 when i crashed my pl;ane so i got to buy all the good stuff n test em out hehehe.
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Mon Dec 28, 2009 7:17 am
Oow i like. Will dl when i get back home!
QuAcKsFTW Clan Founder
Posts : 773 Points : 6284 Join date : 2008-10-01 Age : 44 Location : Melbourne, Australia
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Mon Dec 28, 2009 8:50 am
Just finished downloading it now, gona check it out.
Cosmic jump on teamspeak mate...
buckethead121 Senior FTW Member
Posts : 978 Points : 6905 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 3:40 am
Good mod was playing today with a few dudes also trying it out, if you are a veteran of the MW series is not hard to get use to. +1
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 6:02 am
yeah we had a ball last nite playn, takes a while to get used to the differnt mech's and weapons available...but the gfx are sweeeett, runs great on very high DX10 with 16X aa....something Vanilla never did!
your dog FTW Clan Member
Posts : 3060 Points : 9267 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 6:30 am
fucking sweet, been waiting a long time for something to play out of this
JimmyMosquito Senior FTW Member
Posts : 577 Points : 6442 Join date : 2008-10-02
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 1:25 pm
Any word on if nodes going to host it shin?
buckethead121 Senior FTW Member
Posts : 978 Points : 6905 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 1:43 pm
Here is the keyboard layout from the Mechwarrior Living Legends Beta forums
bob Senior FTW Member
Posts : 1052 Points : 6907 Join date : 2008-10-02 Location : M Town Massive
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 1:54 pm
Put some screenies up
buckethead121 Senior FTW Member
Posts : 978 Points : 6905 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 2:47 pm
Ask Quacks or Cossie for some screenies since they are runnning the game at max settings, as for me low setting FTW lol
Shinanigans Guest
Posts : 281 Points : 6015 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 2:59 pm
JimmyMosquito wrote:
Any word on if nodes going to host it shin?
Yeah when they get around to it. Most of the staff are afk for holidays
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 4:20 pm
Ok some quick screens: 1920X1200 16Xaa all Very High settings.
(Click for full res)
Map called Marsh:
Cockpit with spotlight on
light off
and Night Vision on
The varied maps are amazing this is on a planet at the edge of the universe, zero g and all lol, in an aero:
Shinanigans Guest
Posts : 281 Points : 6015 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Dec 29, 2009 5:57 pm
How's it run cossie? I'm downloading it tomorrow, regardless of source, sick of waiting! xD
JimmyMosquito Senior FTW Member
Posts : 577 Points : 6442 Join date : 2008-10-02
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:07 am
cbf waiting either.
Torrent downloading at 1.4mb/s
Dessicrater Senior FTW Member
Posts : 2783 Points : 8759 Join date : 2009-02-19 Age : 41 Location : Porto, Victoria
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:24 am
I will get this as soon as I can too, looks damn good
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:45 am
Shinanigans wrote:
How's it run cossie? I'm downloading it tomorrow, regardless of source, sick of waiting! xD
Runs great Shin, could never run Vanilla MP on those settings. Some FPS drops/bugs occasionally, but this is a beta. 1 thing for those with high OC's, as with crysis Vanilla it crashs all the time with OC's over 4.0ghz. Am at 3.6 with this game/mod and all is good. Quacks has a dedicated server up with all mechs etc free so we can try am all out....and there are HEAPS lol.
Cos.
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:50 am
not mine but nice explosions here:
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 3:55 am
Shinanigans Guest
Posts : 281 Points : 6015 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 6:26 am
lol, fucking FUCK. As soon as i downloaded the torrent, the link on GON shows up
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 11:14 am
I will be in for a game again cossi, Just as soon as i get home from hols again!
buckethead121 Senior FTW Member
Posts : 978 Points : 6905 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:07 pm
This straight out from the MWLL forums: For those of you who are not familiar with BattleTech/Mechwarrior or those who need a refresher here is a quick primer on the weapons available in MWLL
**PREFIXES**
C= CLAN ER=Extended Range (usually used interchangeably with clan, because clans used ERs a lot) U=Ultra
S=Small M=medium L=Large (NOTE- Denotes "light" in the case of a Gauss Rifle) -----------------------------------------------------------
**Weapon Names**
BALLISTIC WEAPONS
AC = Autocannon A rapid-firing, auto loading weapon that fires high-explosive anti armor rounds, Ammunition ranges from 30-90mm for Light AC's to 80-120mm for Heavy AC's (HAC) Think of this as a auto-firing, rapid fire howitzer and you wouldn't be far off (120mm is a common howitzer size)
AC's(of all variants) are given a size value of 5,10 and 20 (smallest to largest)and are donated by "AC-#" For example AC-5. In battletech ACs have a variety of ammunition available to them. In MWLL each type use one basic ammunition type. Further ammo types may be made available in the future.
UAC = Ultra Auto Cannon Clan only Advanced auto cannon capable of firing a higher sustained rate of fire (RoF) then a average AC.
RAC= Rotary Auto Cannon Rotary Barrel style of the ACs allowing for extreme rapid fire of over 2000 Rounds per Minute
LB-X = A lighter version of the basic AC. Capable of using cluster munitions, which act essentially as a shotgun. In MWLL the LB-X only uses cluster munitions. New munition types for all AC types might be introduced into MWLL at a later date.
Gauss = Gauss Rifle 'Mech "Rifle" that propels a solid projectile using a series of high powered magnets. Generates very little heat but fires at a exceptional velocity and range. Its large round size however limits the amount of ammunition a mech can carry to a relatively small amount. While the ammunition itself is non-explosive, the firing mechanism is volatile due to the large amount of power it has to use to charge, and cool, its superconducting magnets. Comes in a Clan, Heavy (Inner Sphere only) variants
MG= Machine Gun Everyone's favorite low caliber, rapid fire, nitrogen cooled anti infantry weapon. MG is a basic classification for a large number of similar weapons manufactured by every house of the Inner Sphere and every Clan. Including "Vulcan" rotary MG's and single barrel squad support weapons. For simplicities sake all 'mech and vehicle class MGs have identical characteristics (dead is dead in any case)
ENERGY WEAPONS
BL= Beam Laser Weapon that fires a relatively long, powerful laser. Inflicts damage through high energy transference directly resulting in the heating up of armor and subsequently internal components. Note that unlike every other mechwarrior game, simply hitting a enemy with a beam laser does not guarantee maximum damage. Enemies in MWLL take damage continually as long as the laser is on the target (instead of a Miss or Hit situation where it does max or no damage as in other mechwarrior games.)
PL=Pulse Laser Laser weapon that fires short, quick pulses of energy. Similar to a beam laser but fires in short bursts resulting higher accuracy but reduced damage and range.
PPC = Particle Projection Cannon Weapon System that uses a magnetic accelerator to fire a high powered stream of proton or ion bolts. Damages from energy transferal on impact and heat. Variants include the Clans ERPPC (Extended Range PPC)
Flamer= Weapon that taps into the heat generated by a 'mechs and vehicles power plant and shoots it out of a barrel in a high powered, short ranged burst of energy. Similar to a modern flamethrower in most respects. Good anti-infantry weapon for its damage potential and moral busting effects. Its main use however is to raise the internal temperature of enemy 'mechs and vehicles by bathing them in a burst of super heated plasma. In vehicles that use a Internal Combustion Engine (ICE) the flamer uses a mixture supplied from the vehicles fuel tank instead of from a fusion power plant.
MISSILE/BOMB WEAPONS
SRM= Short Range Missile High explosive short ranged missile system. Comes in 2, 4, and 6 variants (SRM-6 rack fires 6 missiles per salvo) Less range then a LRM but twice the damage
LRM= Long Range Missile Long Range Missile system, half the damage of a SRM but more then double the Range. Comes in larger rack sizes then a SRM to make up for its poor damage per missile ratio. Comes in racks of 5,10,15 and 20. LRM5's have 5 missiles while LRM20's fire 20 missiles per salvo.
ELRM= Extended Long Range Missile Advanced Inner Sphere version of the Clans Extended Range LRM (ERLRM) Sports extended range over the basic LRM system
ARROW IV= "Arrow IV Missile Artillery System" Extremely long-range missile artillery system. Fires one missile per salvo but has a high damage potential. Also not the most accurate weapon system available. Best when paired with a NARC beacon to help the missile home in on targets. NARCS can be deployed by the system carrying the ArrowIV or friendly combatants.
Fire Bombs = VERY high damage non guided bomb package available on some aerospace
TBolt = Thunderbolt missile unguided, very high damage single missile system. However it may be paired with NARC to create a semiguided missile system. TBolts where invented in the solaris arena by inventive pilots
ADVANCED TARGET AQUISITION EQUIPMENT
TAG = Target Acquisition Gear Gear used by a spotter unit to designate targets for missiles. Useful for LRMS and Arrow IV systems. Missiles will home in on designated target. In MWLL the designating unit will receive a portion of CBills for every hit on the designated unit as long as a enemy is "Tagged." TAG lasers can only be seen by enemy units with night vision optics engaged ("I" key)
Elemental s may purchase a smaller version of the TAG.
See NARC entry below for note on MWLL advanced target acquisition priority system
NARC = Narc Missile Beacon Heavily modified missile launcher that fires special missiles called pods. When fired a pod deploy magnetic legs that stick to a mech or vehicle. NARCS act as a homing beacon for missiles and ARROW IV systems. Additional, deployed NARC beacons give out a identification signal when stuck to a enemy unit. In game this is portrayed by a small triangle with a unit identification text next to it. NARCs give bonus cbills to the deploying unit similar to TAGs. NOTE- Tags still work when not attached to enemy units! For example they work when shot into the ground. However advanced missile guidance systems in MWLL follow a priority system, where missiles will first home in on legitimate TAG targets, then NARCS attached to enemy units, then non attached NARCS.
buckethead121 Senior FTW Member
Posts : 978 Points : 6905 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:08 pm
Equipments SPECIAL SYSTEMS[/color]
MASC = Special muscle system for mech legs. Gives them increased speed and ability to sprint. Left shift to sprint. Variants are dependent on 'mech size and only reflect the added weight of the MASC needed to give the 'mech extra speed. Increases heat by a exponential amount
jj=Jump Jets Special thrusters located on points in the mech. Gives the 'mech the ability to jump a distance. Does not provide the ability to change direction mid flight. Jumping from a stand still will propel the mech verticly while jumping while moving forward will add a degree of forward momentum to the jump. Comes in Light, Medium, Heavy, and Assault variants. Variants are dependent on 'mech size and only reflect the added weight of the jump jets needed to give the 'mech thrust and does not change their jump length/power available.
BAP= Beagle Active Probe Increases sensor range by 250m
BHP= Bloodhound Probe Increases sensor range by 500m (maxed to 1500meters for large signitures - mechs- 250m for infantry)
ELECTRONIC COUNTERMESURES
GECP = Guardian Electronic Countermeasures Masks activated unit from radar systems. Decreases enemy radar range to detect unit by 500m
AECM = Angel ECM Masks team mates from radar within a 150m range. Decreases enemy radar range to detect units within area of effect by 500m
c3 = c3 Computer system **NOT IN BETA Distrubuted radar/sensor tactical network system. Takes radar and sensor information and distributes that information to fiendly units also with c3. Units without c3 will not benefit from this. Technicly uses a master/slave network but MWLL makes no differentiation between master units and slave units
IFFJ = Identify Friend or Foe Jammer **NOT IN BETA jams the IFF system that is on all mechs and vehicles. When activated it makes the activating unit appear as a friendly to enemies. Does not effect your friendly IFF signiture
--------------------------------------------- HARD MOUNTED DEFENSIVE SYSTEMS
AMS = Anti Missile System **NOT IN BETA Mini turret on 'mechs and vehicles that shoot down incoming locked missiles. Missiles must be LOCKED on to the unit with the AMS in order for the AMS to receive the missiles signiture.
ACM = Active Counter Measures **NOT IN BETA Flare/Chaff System that lures away incoming guided missiles
--------------------------------------------------------- Heat Systems
HS= HEATSINK basic system in 'mechs used to dissipate heat. 'Mechs typiclly use several to lessen the amount of heat generated
CPOD = Coolant Pod **NOT IN BETA Externaly mounted coolant system used to flush heat. Provides more coolant then the basic system in all 'mechs. Uses advanced coolant fluid that is more efficient at disipating heat then basic coolant systems.
HCPOD = Heavy Coolant Pod **NOT IN BETA Larger CPOD with larger flushing systems that is capable of flushing at a much faster rate. However uses coolant much faster then a normal CPOD.
your dog FTW Clan Member
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Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Wed Dec 30, 2009 2:19 pm
love me some ERPPC's
ColdPreacher Guest
Posts : 2104 Points : 8105 Join date : 2009-02-04 Age : 34 Location : Melbourne
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 12:09 am
does this have the normal infantry type stuff in it as well?
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 2:46 am
^^Yes you can run round and use ya Jump Jets n fire at the mechs if ya want lol.
your dog FTW Clan Member
Posts : 3060 Points : 9267 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 6:26 am
and die underfoot 100 tons of metal
buckethead121 Senior FTW Member
Posts : 978 Points : 6905 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Thu Dec 31, 2009 6:45 am
Lol Dog, yeah syler you have battle armour (BA) for short. You have some hand held weapons like a AC cannon, hand held PPC , flamer and beloved TAG. They dont read on the mechs radar unless they are 300m from them (which is pretty fucking close). You can equip them with different explosives, favorite the fire pack which if you manage to jump in top of a cockpit and place a few pretty much the pilot can kiss his cockpit goodbye. Though they are pretty vunerable of getting runover by tanks and stomp by mechs. Oh yeah doesnt have faggotry strafe glitch.
ColdPreacher Guest
Posts : 2104 Points : 8105 Join date : 2009-02-04 Age : 34 Location : Melbourne
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Fri Jan 01, 2010 1:06 am
buckethead121 wrote:
Oh yeah doesnt have faggotry strafe glitch.
LOL!
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 8:47 am
Theres a Sydney serv up, see this post from MWLL Forums:
"You need any help with that bad boy I'm right here Wink
203.217.25.31 : 64087 - 3FL MWLL #1
Located in Sydney, running on an 8core blade server with 16GB of RAM."
Will have to try it out!
Cos.
Shinanigans Guest
Posts : 281 Points : 6015 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 9:16 am
Been on it a couple of times cossie, it runs great
Tiny bit of lag here and there but it's awesome with 32 ppl
buckethead121 Senior FTW Member
Posts : 978 Points : 6905 Join date : 2008-10-27 Age : 39 Location : Hamiltron
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 1:04 pm
Haha fuck me sideways 8 core and 16 gb or ram hahaha awesomeness. Might need to write some sort of post regarding the many aspect of the game like TAGGING/NARCING, passive and active radar, and such.
your dog FTW Clan Member
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Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 1:12 pm
in MW3 Pirates Moon, i made a really small light mech armed with a shit ton of flamers and was really fucking fast.
id run up to other mech and make them overheat til they went critical. fun times.
ive got this mod i just gotta reinstall Vanilla and try it.
Shinanigans Guest
Posts : 281 Points : 6015 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Sun Jan 03, 2010 3:43 pm
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:18 am
does anyone else have any problems running this? i cant get it to work, my crysis continually crashes.
I installed vanilla, and the patches up to 1.21, i dont have a cd so used a no-cd patch. every time i start it up i get this error and it crashes immediately:
Problem signature: wrote:
Problem Event Name: BEX Application Name: Crysis.exe Application Version: 1.1.1.6156 Application Timestamp: 47d6d167 Fault Module Name: MSVCR80.dll Fault Module Version: 8.0.50727.4918 Fault Module Timestamp: 49d43de9 Exception Offset: 000127da Exception Code: c000000d Exception Data: 00000000 OS Version: 6.1.7100.2.0.0.256.1 Locale ID: 3081 Additional Information 1: e926 Additional Information 2: e9263950142051511ceadcb55c0aa80c Additional Information 3: dcfd Additional Information 4: dcfd327f2acdb51650428f792784813a
google says it has something to do with Win 7, and that crysis isnt made to run on win 7. im using Windows 7 RC, 32bit.
plz halp
PS: i have run vanilla successfully before, but using patch 1.1 and a different no cd patch for that, under windows XP only.
Shinanigans Guest
Posts : 281 Points : 6015 Join date : 2009-03-29
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:23 am
Fault Module Name: MSVCR80.dll
Try downloading that file and see if that helps? I dunno, runs fine on Win 7 7100 build x64 for me.
Try all the regular shit like running as administrator, compatibility mode, etc, etc. Turn off UAC, etc.
your dog FTW Clan Member
Posts : 3060 Points : 9267 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:31 am
NEVERMIND: PROBLEM FIXED!
more google search told me to delete the Crysis folder under My DocumentsMy Games. deleted that n started it up, and it worked perfectly fine.
now to try MWLL
thanks for trying to help Shins =P
your dog FTW Clan Member
Posts : 3060 Points : 9267 Join date : 2008-10-28
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:49 am
okay now theres another problem, invalid CDkey
EDIT: fixed, quacks kindly gave me many cdkeys, and i found one that works. ty
Last edited by your dog on Tue Jan 05, 2010 8:02 am; edited 1 time in total
cosmic Senior FTW Member
Posts : 2001 Points : 8114 Join date : 2008-10-08 Age : 51 Location : The cosmos
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:54 am
i thought using the NOCD .exe gave an error where you couldnt join MP?
Charlie Senior FTW Member
Posts : 2074 Points : 8203 Join date : 2008-10-03 Age : 37 Location : Adelaide
Subject: Re: Mechwarrior: Living Ledgends Crysis Beta released! Tue Jan 05, 2010 7:59 am