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ColdPreacher Guest
Posts : 2104 Points : 8117 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Shore Racing Mon Jan 24, 2011 2:44 am | |
| oh very nice. i like the change in vehicles here |
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Tulzer Guest
Posts : 960 Points : 6338 Join date : 2010-07-12
| Subject: Re: Shore Racing Mon Jan 24, 2011 3:39 am | |
| use the civillian boats...they are easy to drive |
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ColdPreacher Guest
Posts : 2104 Points : 8117 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Shore Racing Mon Jan 24, 2011 4:09 am | |
| seeing as there's hovercrafts. reckon you could chuck in turns similar to a rollercoaster. would be awesome taking turns on an angle in hovercrafts. sorta like your in pipe. |
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Gone_TroppoFTW Senior FTW Member
Posts : 525 Points : 6350 Join date : 2008-10-02
| Subject: Re: Shore Racing Mon Jan 24, 2011 5:06 am | |
| You should be able to use almost any pipe you can find, just scale it up on all 3 axis (x,y,z) at the same time. If you make things too much bigger or smaller the textures tend to go looking all weird though.
Will be interesting to see how this one turns out, you've done a pretty good job of the other 2 racing maps. |
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Tulzer Guest
Posts : 960 Points : 6338 Join date : 2010-07-12
| Subject: Re: Shore Racing Mon Jan 24, 2011 8:01 am | |
| ssm them in then u can customise without having to upload another map |
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Tulzer Guest
Posts : 960 Points : 6338 Join date : 2010-07-12
| Subject: Re: Shore Racing Mon Jan 24, 2011 2:56 pm | |
| interesting |
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ColdPreacher Guest
Posts : 2104 Points : 8117 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Shore Racing Tue Jan 25, 2011 12:18 am | |
| rofl. how did you get the air time there? based on the shadow your car's not touching that snowman if thats what it is and ty for the pipe looks awesome haha |
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ColdPreacher Guest
Posts : 2104 Points : 8117 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Shore Racing Tue Jan 25, 2011 1:12 am | |
| for that second screenshot with the buoys put everywhere. I see an easy straight path on the far left. maybe chuck another buoy somewhere there |
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ColdPreacher Guest
Posts : 2104 Points : 8117 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Shore Racing Tue Jan 25, 2011 2:04 am | |
| yeh i see what you mean with the 4th screeny. looks quite cramped up and all.
as for the last SS. rotate em 90 degrees to the right. extend that wall out some more and move them there. |
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ColdPreacher Guest
Posts : 2104 Points : 8117 Join date : 2009-02-04 Age : 34 Location : Melbourne
| Subject: Re: Shore Racing Tue Jan 25, 2011 3:55 am | |
| maybe put a teleport where the gap is. and make it teleport you infront of all the vehicles? or the right side of the vehicles |
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=ScaR=Rilord Guest
Posts : 24 Points : 5604 Join date : 2009-08-28
| Subject: Re: Shore Racing Tue Jan 25, 2011 11:07 am | |
| Looking forward to beating you some more wounded. |
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Guest Guest
| Subject: Re: Shore Racing Fri Jul 22, 2011 10:16 am | |
| if peter jackson directed it, and i knew Optimus prime was gonna be in the sex scene with a acid tripping chick who's seeing black swans. maybe put a teleport where the gap is. and make it teleport you infront of all the vehicles? or the right side of the vehicles |
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