/ | / /__/ /___ ___________ / ____/_ _______/ /_____ ____ ___ / ____/___ ____ / __(_)___ _
/ /| | / //_/ / __ `/ ___/ ___/ / / / / / / ___/ __/ __ \/ __ `__ \ / / / __ \/ __ \/ /_/ / __ `/
/ ___ |/ ,< / / /_/ (__ |__ ) / /___/ /_/ (__ ) /_/ /_/ / / / / / / / /___/ /_/ / / / / __/ / /_/ /
/_/ |_/_/|_/_/\__,_/____/____/ \____/\__,_/____/\__/\____/_/ /_/ /_/ \____/\____/_/ /_/_/ /_/\__, /
/____/
<>
===========================================================================
con_restricted = 0
cl_fov = 70
r_width = 1920
r_height = 1200
r_VSync = 0
d3d9_TripleBuffering = 0
d3d9_TextureFilter = TRILINEAR
r_displayinfo = 1
sys_physics_CPU = 1
r_MultiGPU = 2
sys_budget_sysmem = 1024
sys_budget_videomem = 256
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48
<>
===========================================
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 4
sys_spec_Water = 1
sys_spec_GameEffects = 1
r_MotionBlur = 0
sys_LowSpecPak = 1
<>
==================================
e_precache_level = 0
sys_preload = 1
ds_PrecacheSounds = 1
r_lightsSinglePass = 1
r_UseEdgeAA=0
e_cbuffer = 2
r_GeomInstancing = 1
e_particles_thread = 0
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1
<>
=====================
q_ShaderGeneral = 1
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 2
q_ShaderIce = 0
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 0
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 0
q_ShaderWater = 2
q_Renderer = 3
<>
========
e_clouds = 1
e_sky_type = 1
<>
=================
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_TexSkyResolution = 1
r_ImposterRatio = 1.2
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_TexturesStreaming = 2
e_dissolve = 1
r_UsePom = 0
r_EnvTexUpdateInterval = 0.09
r_TexturesFilteringQuality = 1
r_TexMaxAnisotropy = 2
<>
===================
e_terrain_ao = 0
e_ram_maps = 1
e_max_entity_lights = 8
i_lighteffects = 0
r_Glow = 0
r_Coronas = 1
r_colorgrading = 1
r_Flares = 1
r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Refraction=1
r_sunshafts = 1
r_WaterGodRays = 1
r_Reflections = 0
r_DepthofField = 0
g_dof_ironsight = 0
g_radialBlur = 0
r_FillLights = 7
e_particles_lights = 0
r_Beams = 3
r_BeamsDistFactor = 0.25
r_BeamsMaxSlices = 50
e_dynamic_light = 1
r_SSAO=0
r_SSAO_quality=2
r_SSAO_radius=1
r_ssao_amount=0.2
r_SSAO_darkening=1
r_SSAO_blurriness=1
r_SSAO_blur=4
<
========================
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
r_WaterReflectionsQuality = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.5
r_WaterUpdateChange = 0.1
r_WaterUpdateTimeMin = 0.1
r_WaterUpdateTimeMax = 2
e_water_ocean_fft = 1
r_Rain = 1
e_water_ocean_soft_particles = 0
e_phys_ocean_cell = 1
<>
=====================
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 5
g_battleDust_enable = 1
ai_UpdateInterval = 0.26
cl_hitBlur = 0
cl_hitShake = 0
<>
=====================
es_MaxPhysDist = 40
es_MaxPhysDistInvisible = 10
v_vehicle_quality = 1
e_foliage_wind_activation_dist = 10
p_num_bodies_large_group = 10
e_phys_ocean_cell=1
e_phys_foliage=2
g_joint_breaking=1
e_wind = 1
<>
=================
e_shadows = 1
e_shadows_max_texture_size = 512
r_ShadowJittering = 0
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_shadows_cast_view_dist_ratio = 0.25
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
e_gsm_range = 4
<>
========
e_lods = 1
e_lod_ratio = 3
e_lod_min = 2
e_hw_occlusion_culling_objects = 1
e_terrain_texture_lod_ratio = 3
<>
==============
g_breakage_particles_limit = 80
r_UseParticlesRefraction = 0
e_particles_quality = 1
e_particles_max_screen_fill = 16
<>
================================
e_vegetation_static_instancing = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 50
e_view_dist_ratio_detail = 15
e_cull_veg_activation = 20
e_view_dist_ratio_vegetation = 15
e_detail_materials_view_dist_xy = 768
e_vegetation_sprites_distance_ratio = 1.25
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
e_detail_materials_view_dist_z = 128
<>
==============
r_HairSortingQuality = 0
e_fog = 0
sys_flash_edgeaa = 1
Try this, make sure u change the r_width and r_heigh cmd's so it doesnt run in 1920x1200 unless
u want it to