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 Awesome Custom Configuration

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DatDereCelltech
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Posts : 94
Points : 5673
Join date : 2009-03-01
Age : 31

Awesome Custom Configuration Empty
PostSubject: Awesome Custom Configuration   Awesome Custom Configuration EmptyThu Aug 06, 2009 2:58 pm

After spending many hours searching the internet for custom configs for lower end PC's I found this. Almost the same as high but it runs at pretty much the same fps as low. Anyway I have it as my autoexec.cfg file in crysis wars directory, but punkbuster keeps kicking me whenever I join ausserver. Anyone know what in this code I should remove to stop it kicking me?

/ | / /__/ /___ ___________ / ____/_ _______/ /_____ ____ ___ / ____/___ ____ / __(_)___ _
/ /| | / //_/ / __ `/ ___/ ___/ / / / / / / ___/ __/ __ \/ __ `__ \ / / / __ \/ __ \/ /_/ / __ `/
/ ___ |/ ,< / / /_/ (__ |__ ) / /___/ /_/ (__ ) /_/ /_/ / / / / / / / /___/ /_/ / / / / __/ / /_/ /
/_/ |_/_/|_/_/\__,_/____/____/ \____/\__,_/____/\__/\____/_/ /_/ /_/ \____/\____/_/ /_/_/ /_/\__, /
/____/




<>
===========================================================================
con_restricted = 0
cl_fov = 70
r_width = 1024
r_height = 768
r_VSync = 0
d3d9_TripleBuffering = 0
d3d9_TextureFilter = TRILINEAR
r_displayinfo = 1
sys_physics_CPU = 1
r_MultiGPU = 2
sys_budget_sysmem = 1024
sys_budget_videomem = 256
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48

<>
===========================================
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 4
sys_spec_Water = 1
sys_spec_GameEffects = 1
r_MotionBlur = 0
sys_LowSpecPak = 1

<>
==================================
e_precache_level = 0
sys_preload = 1
ds_PrecacheSounds = 1
r_lightsSinglePass = 1
r_UseEdgeAA=0
e_cbuffer = 2
r_GeomInstancing = 1
e_particles_thread = 0
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1

<>
=====================
q_ShaderGeneral = 1
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 2
q_ShaderIce = 0
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 0
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 0
q_ShaderWater = 2
q_Renderer = 3

<>
========
e_clouds = 1
e_sky_type = 1

<>
=================
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_TexSkyResolution = 2
r_ImposterRatio = 3
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_TexturesStreaming = 2
e_dissolve = 1
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 1
r_TexMaxAnisotropy = 2

<>
===================
e_terrain_ao = 0
e_ram_maps = 1
e_max_entity_lights = 8
i_lighteffects = 0
r_Glow = 0
r_Coronas = 0
r_colorgrading = 1
r_Flares = 0
r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Refraction=1
r_sunshafts = 1
r_WaterGodRays = 1
r_Reflections = 0
r_DepthofField = 0
g_dof_ironsight = 0
g_radialBlur = 0
r_FillLights = 7
e_particles_lights = 0
r_Beams = 2
r_BeamsDistFactor = 0.25
r_BeamsMaxSlices = 50
e_dynamic_light = 1
r_SSAO=0
r_SSAO_quality=2
r_SSAO_radius=1
r_ssao_amount=0.2
r_SSAO_darkening=1
r_SSAO_blurriness=1
r_SSAO_blur=4

<
========================
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
r_WaterReflectionsQuality = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.5
r_WaterUpdateChange = 0.1
r_WaterUpdateTimeMin = 0.1
r_WaterUpdateTimeMax = 2
e_water_ocean_fft = 1
r_Rain = 1
e_water_ocean_soft_particles = 0
e_phys_ocean_cell = 1



<>
=====================
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 5
g_battleDust_enable = 1
ai_UpdateInterval = 0.26
cl_hitBlur = 0
cl_hitShake = 0

<>
=====================
es_MaxPhysDist = 40
es_MaxPhysDistInvisible = 10
v_vehicle_quality = 1
e_foliage_wind_activation_dist = 10
p_num_bodies_large_group = 10
e_phys_ocean_cell=1
e_phys_foliage=2
g_joint_breaking=1
e_wind = 1

<>
=================
e_shadows = 1
e_shadows_max_texture_size = 512
r_ShadowJittering = 0
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_shadows_cast_view_dist_ratio = 0.25
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
e_gsm_range = 4


<>
========
e_lods = 1
e_lod_ratio = 3
e_lod_min = 2
e_hw_occlusion_culling_objects = 1
e_terrain_texture_lod_ratio = 3

<>
==============
g_breakage_particles_limit = 80
r_UseParticlesRefraction = 0
e_particles_quality = 1
e_particles_max_screen_fill = 16

<>
================================
e_vegetation_static_instancing = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 50
e_view_dist_ratio_detail = 15
e_cull_veg_activation = 20
e_view_dist_ratio_vegetation = 15
e_detail_materials_view_dist_xy = 40%
e_vegetation_sprites_distance_ratio = 1.25
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
e_detail_materials_view_dist_z = 256

<>
==============
r_HairSortingQuality = 0
e_fog = 0
sys_flash_edgeaa = 1
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bob
Senior FTW Member
bob

Posts : 1052
Points : 6718
Join date : 2008-10-02
Location : M Town Massive

Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration EmptyThu Aug 06, 2009 3:05 pm

look at your console, just as you enter the server, it should tell you what variable doesnt meet the range set. Its generally view distance or something like that.
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http://www.blackrangeoffroad.com.au
cosmic
Senior FTW Member
cosmic

Posts : 2001
Points : 7925
Join date : 2008-10-08
Age : 50
Location : The cosmos

Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration EmptyThu Aug 06, 2009 3:28 pm

view distance for sure i had that problem also.....cant member what quacks set it at....wounded will know!
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DatDereCelltech
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Posts : 94
Points : 5673
Join date : 2009-03-01
Age : 31

Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration EmptyThu Aug 06, 2009 3:52 pm

kk thanks bob, i have that console problem though that won't let it work (many vista users have this and no fixes yet), but i will check my gamelog.
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Charlie
Senior FTW Member
Charlie

Posts : 2074
Points : 8014
Join date : 2008-10-03
Age : 36
Location : Adelaide

Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration EmptyThu Aug 06, 2009 5:31 pm

this sounds interesting. i want this set up
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Serval
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Serval

Posts : 139
Points : 5742
Join date : 2008-12-28
Age : 32

Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration EmptyFri Aug 07, 2009 4:55 am

Cvar e_detail_materials_view_dist_xy (=40) must be INSIDE 64 to 2048
Cvar e_detail_materials_view_dist_z (=256) must be INSIDE 64 to 128
Cvar r_beams (=2) must be INSIDE 3 to 4
Cvar r_coronas (=0) must be EQUAL TO 1
Cvar r_dyntexatlascloudsmaxsize (=12) must be INSIDE 24 to 32
Cvar r_dyntexatlasspritesmaxsize (=8 ) must be INSIDE 16 to 32
Cvar r_envtexupdateinterval (=0.01) must be INSIDE 0.05 to 0.1
Cvar r_flares (=0) must be EQUAL TO 1
Cvar r_imposterratio (=3) must be INSIDE 1 to 2
Cvar r_texskyresolution (=2) must be INSIDE 0 to 1

Oddly enough (maybe because I was spec or the only one in server?) it didnt kick me, just spam my console with warnings.

edit: pita auto smiley...
edit2: missed a repeated line
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DaPony
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DaPony

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Points : 5864
Join date : 2008-11-23
Location : Look through your window!!!

Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration EmptyFri Aug 07, 2009 9:32 am

/ | / /__/ /___ ___________ / ____/_ _______/ /_____ ____ ___ / ____/___ ____ / __(_)___ _
/ /| | / //_/ / __ `/ ___/ ___/ / / / / / / ___/ __/ __ \/ __ `__ \ / / / __ \/ __ \/ /_/ / __ `/
/ ___ |/ ,< / / /_/ (__ |__ ) / /___/ /_/ (__ ) /_/ /_/ / / / / / / / /___/ /_/ / / / / __/ / /_/ /
/_/ |_/_/|_/_/\__,_/____/____/ \____/\__,_/____/\__/\____/_/ /_/ /_/ \____/\____/_/ /_/_/ /_/\__, /
/____/




<>
===========================================================================
con_restricted = 0
cl_fov = 70
r_width = 1920
r_height = 1200
r_VSync = 0
d3d9_TripleBuffering = 0
d3d9_TextureFilter = TRILINEAR
r_displayinfo = 1
sys_physics_CPU = 1
r_MultiGPU = 2
sys_budget_sysmem = 1024
sys_budget_videomem = 256
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48

<>
===========================================
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 4
sys_spec_Water = 1
sys_spec_GameEffects = 1
r_MotionBlur = 0
sys_LowSpecPak = 1

<>
==================================
e_precache_level = 0
sys_preload = 1
ds_PrecacheSounds = 1
r_lightsSinglePass = 1
r_UseEdgeAA=0
e_cbuffer = 2
r_GeomInstancing = 1
e_particles_thread = 0
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1

<>
=====================
q_ShaderGeneral = 1
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 2
q_ShaderIce = 0
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 0
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 0
q_ShaderWater = 2
q_Renderer = 3

<>
========
e_clouds = 1
e_sky_type = 1

<>
=================
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_TexSkyResolution = 1
r_ImposterRatio = 1.2
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_TexturesStreaming = 2
e_dissolve = 1
r_UsePom = 0
r_EnvTexUpdateInterval = 0.09
r_TexturesFilteringQuality = 1
r_TexMaxAnisotropy = 2

<>
===================
e_terrain_ao = 0
e_ram_maps = 1
e_max_entity_lights = 8
i_lighteffects = 0
r_Glow = 0
r_Coronas = 1
r_colorgrading = 1
r_Flares = 1
r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Refraction=1
r_sunshafts = 1
r_WaterGodRays = 1
r_Reflections = 0
r_DepthofField = 0
g_dof_ironsight = 0
g_radialBlur = 0
r_FillLights = 7
e_particles_lights = 0
r_Beams = 3
r_BeamsDistFactor = 0.25
r_BeamsMaxSlices = 50
e_dynamic_light = 1
r_SSAO=0
r_SSAO_quality=2
r_SSAO_radius=1
r_ssao_amount=0.2
r_SSAO_darkening=1
r_SSAO_blurriness=1
r_SSAO_blur=4

<
========================
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
r_WaterReflectionsQuality = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.5
r_WaterUpdateChange = 0.1
r_WaterUpdateTimeMin = 0.1
r_WaterUpdateTimeMax = 2
e_water_ocean_fft = 1
r_Rain = 1
e_water_ocean_soft_particles = 0
e_phys_ocean_cell = 1



<>
=====================
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 5
g_battleDust_enable = 1
ai_UpdateInterval = 0.26
cl_hitBlur = 0
cl_hitShake = 0

<>
=====================
es_MaxPhysDist = 40
es_MaxPhysDistInvisible = 10
v_vehicle_quality = 1
e_foliage_wind_activation_dist = 10
p_num_bodies_large_group = 10
e_phys_ocean_cell=1
e_phys_foliage=2
g_joint_breaking=1
e_wind = 1

<>
=================
e_shadows = 1
e_shadows_max_texture_size = 512
r_ShadowJittering = 0
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_shadows_cast_view_dist_ratio = 0.25
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
e_gsm_range = 4


<>
========
e_lods = 1
e_lod_ratio = 3
e_lod_min = 2
e_hw_occlusion_culling_objects = 1
e_terrain_texture_lod_ratio = 3

<>
==============
g_breakage_particles_limit = 80
r_UseParticlesRefraction = 0
e_particles_quality = 1
e_particles_max_screen_fill = 16

<>
================================
e_vegetation_static_instancing = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 50
e_view_dist_ratio_detail = 15
e_cull_veg_activation = 20
e_view_dist_ratio_vegetation = 15
e_detail_materials_view_dist_xy = 768
e_vegetation_sprites_distance_ratio = 1.25
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
e_detail_materials_view_dist_z = 128

<>
==============
r_HairSortingQuality = 0
e_fog = 0
sys_flash_edgeaa = 1

Try this, make sure u change the r_width and r_heigh cmd's so it doesnt run in 1920x1200 unless
u want it to Wink
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ifweavfnya
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Posts : 710
Points : 6230
Join date : 2009-01-03
Location : Where you least expect it

Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration EmptyFri Aug 07, 2009 1:13 pm

r_hacks = 0
then you can get in

also try the above suggestions, the cvar limits we have are:
e_detail_materials_view_dist_xy IN 64 2048
e_detail_materials_view_dist_z IN 64 128
e_particles_lod IN 0.5 2
e_lod_ratio IN 1 10
e_lod_min IN 0 2
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Awesome Custom Configuration Empty
PostSubject: Re: Awesome Custom Configuration   Awesome Custom Configuration Empty

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