Ok, I find that quite interesting, but I kind of knew that would be the case. When I did the final sound installation on teh night of the performance I had to cut back which symbols I let people use. 1A and 1B are 2 parts of a granular synthesizer, and the same with 2A and 2B.
I wanted to create the device so that anyone could use it straight away, but also make it so tha someone who wants to put more time into learning it has some harder symbols to learn to use.
The middle top is drums (obviously), and the 3 below it are what I call 6-notes. These symbols have the rotation split into 6 different areas to give something tonal for the player to use, rather than just continous variables.
The 4th column is 3 sample symbols. So you put them on the screen and they playback a sample that has been pre-chosen. At the moment, the first 1 is a timing symbol so that I knew how long the performance had gone for, and the other 2 are just random samples. Named 16 and 17 so that any sample that is named 16.wav or 17.wav can be used. The reason for using 16 and 17 is that they are the ID's of the symbols. The bottom one in that column is a awtooth wave.
Top right is a sqaure wave, but instead of going from low to high and then jumping back to the low pitch when crossing the 0/360 degrees, it has the same frequency at the 0/360 degrees and another pitch at 180 degrees.
And yes that would be awesome. The guys that made the original reactable have it so that you can draw what waveform you want with your finger and change the generator to that sound. Creating the gesture library would be the tricky part.