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 Cliff Ambush

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psyphtoix
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PostSubject: Cliff Ambush   Fri Jun 04, 2010 5:19 pm

IA/TIA map. The scenery is a break from traditional jungle/ice/tarmac type scenarios.

Swamps and caves provide a tactical advantage. Weapon focus is on the central building. Marsh swamps provide cheap and nasty cover but less effective if spotted from above. Stick to the high ground and attack the building through the caves.

Any thoughts?










Last edited by psyphtoix on Fri Jun 04, 2010 6:51 pm; edited 1 time in total
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Dessicrater
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 5:29 pm

Looks nice, did you design it?

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psyphtoix
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 5:45 pm

yep I think I first started it in april...
15 megabytes
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Dessicrater
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 6:28 pm

well, when you're ready post a link to download from somewhere and the guys will all get a look Very Happy

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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 6:29 pm

kinda reminds me of COD4. nice =)
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psyphtoix
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 6:38 pm

server is running named Cliff Ambush TIA BETA TEST
it will autodownload

here
is the hotlink


Last edited by psyphtoix on Fri Jun 04, 2010 8:27 pm; edited 1 time in total
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 7:05 pm

Hey psyphtoix, im new to crysis SDK is it ok if i can open it up and play around alittle to get a better understanding of how things work =)
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 7:19 pm

yeah u can hack it up in the editor if u want and see what I've done
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 7:31 pm

Much appreciated, thanks.
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 7:50 pm

Very good map mate. And definitely a change of map style. Nice work Smile
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psyphtoix
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PostSubject: Re: Cliff Ambush   Fri Jun 04, 2010 8:13 pm

Cheers!

It's probably time I started turning it into cliff assault, the PS version. I hate adding PS elements haha...
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john
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PostSubject: Re: Cliff Ambush   Sat Jun 05, 2010 1:50 pm

use mesa for testing shit, JUST DONT SAVE IT......done that b4 Sad


anyways that map looks great mate, well done, i look forward to playing on it Very Happy
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KarmaFTW
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PostSubject: Re: Cliff Ambush   Sat Jun 05, 2010 3:15 pm

Wounded wrote:
Virtuoso X wrote:
Hey psyphtoix, im new to crysis SDK is it ok if i can open it up and play around alittle to get a better understanding of how things work =)


its the SANDBOX EDITOR not the SDK



LOL

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PostSubject: Re: Cliff Ambush   Sat Jun 05, 2010 4:07 pm

Oh cut me some slack, im new to the world of "crysis sandbox" only thing ive done is some halo editing Razz
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PostSubject: Re: Cliff Ambush   Sun Jun 06, 2010 4:15 pm

When your ready for a final release, I'd suggest you remove the .cry file,

It will significantly reduce the overall file size and it will also stop people from going in and changing stuff around and ripping off your hard work and calling it their own.
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PostSubject: Re: Cliff Ambush   Sat Jun 19, 2010 8:54 am

Latest release
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