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 Mechwarrior: Living Ledgends Crysis Beta released!

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Earz4life
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PostSubject: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 2:14 am

http://www.mechlivinglegends.net/content/view/396/1/

I can't believe I beat everyone to post this. But today Mechwarrior: Living Legends, a mod for Crysis that's been in production for around 3 years, is going beta. Here's some copy pasta:

Quote :
After more than 3 years of blood, sweat and beers, of failure and success, of missed sleep and neglected personal hygiene, the time has finally come to share our work with the world. Yes, Wandering Samurai is proud to present MechWarrior: Living Legends and would like to invite the world to participate in our open beta program which will start on December 26th 2009.
First, a huge thanks goes out to the entire team behind MWLL, all former and current developers and people who contributed in various other ways. While there are too many to name them all in just this one post, we still hope that all of you share our pride and joy in seeing years of hard work finally come to life.
It is my pleasure, my privilege and honor to be able to release this video and beta announcement on behalf of this talented and dedicated group of people.
Until beta release, please enjoy our launch trailer available at various video hosting sites and make sure to check www.mechlivinglegends.net for a complete list of download possibilities on release day.

Enjoy!

Earz
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 2:28 am

Hell yeah good find. The vid looks pretty sweet. Looks like the PC is going to struggle to run it though lol
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 2:33 am

its look like a whole new game, made with crysis as its base. is it for crysis or wars?
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 4:11 am

Its for crysis. They have been working on it since the begining. I thought they gave up, as there was so many mods for crysis that eventually just gave up.
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 4:13 am


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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 4:14 am

all dl linx are down for some reason Sad

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 4:17 am

Here is the torrent link for it: (1.44gb)

http://www.thelivinglegends.net/downloads/Mechwarrior%20Living%20Legends.torrent

am dl at 300kb/sec now and will try it out later tonite Wink

here is there forum link for all the stuff u need to get it going:

http://www.mechlivinglegends.net/forum/index.php/board,1.0.html

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 6:24 am

FYI i've put up a file suggestion @ Node so hopefully we'll be able to get it from there at decent speeds (and some quota free!)

Can't fuckin wait after seeing that trailer!
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Dec 27, 2009 7:30 am

just had a play....very open environment...the planes are shit to fly lol.
For some reason my score jumped up to 59000000 when i crashed my pl;ane so i got to buy all the good stuff n test em out hehehe.

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Mon Dec 28, 2009 7:17 am

Oow i like. Will dl when i get back home!
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Mon Dec 28, 2009 8:50 am

Just finished downloading it now, gona check it out.

Cosmic jump on teamspeak mate...

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 3:40 am

Good mod was playing today with a few dudes also trying it out, if you are a veteran of the MW series is not hard to get use to.
+1
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 6:02 am

yeah we had a ball last nite playn, takes a while to get used to the differnt mech's and weapons available...but the gfx are sweeeett, runs great on very high DX10 with 16X aa....something Vanilla never did!

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 6:30 am

fucking sweet, been waiting a long time for something to play out of this
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 1:25 pm

Any word on if nodes going to host it shin?
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 1:43 pm

Here is the keyboard layout from the Mechwarrior Living Legends Beta forums
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 1:54 pm

Put some screenies up
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 2:47 pm

Ask Quacks or Cossie for some screenies since they are runnning the game at max settings, as for me low setting FTW lol Razz
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 2:59 pm

JimmyMosquito wrote:
Any word on if nodes going to host it shin?
Yeah when they get around to it. Most of the staff are afk for holidays Mad
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 4:20 pm

Ok some quick screens: 1920X1200 16Xaa all Very High settings.

(Click for full res)

Map called Marsh:











Cockpit with spotlight on


light off


and Night Vision on


The varied maps are amazing this is on a planet at the edge of the universe, zero g and all lol, in an aero:









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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Dec 29, 2009 5:57 pm

How's it run cossie? I'm downloading it tomorrow, regardless of source, sick of waiting! xD
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 2:07 am

cbf waiting either.

Torrent downloading at 1.4mb/s Smile
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 3:24 am

I will get this as soon as I can too, looks damn good
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 3:45 am

Shinanigans wrote:
How's it run cossie? I'm downloading it tomorrow, regardless of source, sick of waiting! xD

Runs great Shin, could never run Vanilla MP on those settings. Some FPS drops/bugs occasionally, but this is a beta.
1 thing for those with high OC's, as with crysis Vanilla it crashs all the time with OC's over 4.0ghz. Am at 3.6 with this game/mod and all is good.
Quacks has a dedicated server up with all mechs etc free so we can try am all out....and there are HEAPS lol.

Cos.

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 3:50 am

not mine but nice explosions here:

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 3:55 am


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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 6:26 am

lol, fucking FUCK. As soon as i downloaded the torrent, the link on GON shows up Razz

http://games.on.net/file/31382/Mechwarrior_Living_Legends_Mod_for_Crysis
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 6:41 am

Hotfix released to make vers 0.03
you will need this to join most servers (they will be greyed out if you dont have this) 2.6meg

http://www.mwlldownload.com/MWLL-OpenBeta1-Hotfix1.rar

http://www.mechlivinglegends.net/component/option,com_frontpage/Itemid,1/

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 9:29 am

ffs, thats so typical shin. I really didnt want to have to use up most of the remainder of my cap. Sad
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 11:14 am

I will be in for a game again cossi, Just as soon as i get home from hols again!
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 2:07 pm

This straight out from the MWLL forums:
For those of you who are not familiar with BattleTech/Mechwarrior or those who need a refresher here is a quick primer on the weapons available in MWLL


**PREFIXES**

C= CLAN
ER=Extended Range (usually used interchangeably with clan, because clans used ERs a lot)
U=Ultra

S=Small
M=medium
L=Large (NOTE- Denotes "light" in the case of a Gauss Rifle)
-----------------------------------------------------------

**Weapon Names**


BALLISTIC WEAPONS

AC = Autocannon
A rapid-firing, auto loading weapon that fires high-explosive anti armor rounds,
Ammunition ranges from 30-90mm for Light AC's to 80-120mm for Heavy AC's (HAC)
Think of this as a auto-firing, rapid fire howitzer and you wouldn't be far off (120mm is a common howitzer size)

AC's(of all variants) are given a size value of 5,10 and 20 (smallest to largest)and are donated by "AC-#" For example AC-5.
In battletech ACs have a variety of ammunition available to them. In MWLL each type use one basic ammunition type. Further ammo
types may be made available in the future.


UAC = Ultra Auto Cannon
Clan only Advanced auto cannon capable of firing a higher sustained rate of fire (RoF) then a average AC.


RAC= Rotary Auto Cannon
Rotary Barrel style of the ACs allowing for extreme rapid fire of over 2000 Rounds per Minute


LB-X =
A lighter version of the basic AC. Capable of using cluster munitions, which act essentially as a shotgun. In MWLL the LB-X only uses cluster munitions. New munition types for all AC types might be introduced into MWLL at a later date.


Gauss = Gauss Rifle
'Mech "Rifle" that propels a solid projectile using a series of high powered magnets. Generates very little heat but fires at a exceptional velocity and range. Its large round size however limits the amount of ammunition a mech can carry to a relatively small amount. While the ammunition itself is non-explosive, the firing mechanism is volatile due to the large amount of power it has to use to charge, and cool, its superconducting magnets. Comes in a Clan, Heavy (Inner Sphere only) variants


MG= Machine Gun
Everyone's favorite low caliber, rapid fire, nitrogen cooled anti infantry weapon. MG is a basic classification for a large number of similar weapons manufactured by every house of the Inner Sphere and every Clan. Including "Vulcan" rotary MG's and single barrel squad support weapons. For simplicities sake all 'mech and vehicle class MGs have identical characteristics (dead is dead in any case)



ENERGY WEAPONS

BL= Beam Laser
Weapon that fires a relatively long, powerful laser. Inflicts damage through high energy transference directly resulting in the heating up of armor and subsequently internal components.
Note that unlike every other mechwarrior game, simply hitting a enemy with a beam laser does not guarantee maximum damage. Enemies in MWLL take damage continually as long as the laser is on the target (instead of a Miss or Hit situation where it does max or no damage as in other mechwarrior games.)


PL=Pulse Laser
Laser weapon that fires short, quick pulses of energy. Similar to a beam laser but fires in short bursts resulting higher accuracy but reduced damage and range.


PPC = Particle Projection Cannon
Weapon System that uses a magnetic accelerator to fire a high powered stream of proton or ion bolts. Damages from energy transferal on impact and heat.
Variants include the Clans ERPPC (Extended Range PPC)



Flamer=
Weapon that taps into the heat generated by a 'mechs and vehicles power plant and shoots it out of a barrel in a high powered, short ranged burst of energy. Similar to a modern flamethrower in most respects. Good anti-infantry weapon for its damage potential and moral busting effects. Its main use however is to raise the internal temperature of enemy 'mechs and vehicles by bathing them in a burst of super heated plasma. In vehicles that use a Internal Combustion Engine (ICE) the flamer uses a mixture supplied from the vehicles fuel tank instead of from a fusion power plant.


MISSILE/BOMB WEAPONS

SRM= Short Range Missile
High explosive short ranged missile system. Comes in 2, 4, and 6 variants (SRM-6 rack fires 6 missiles per salvo)
Less range then a LRM but twice the damage

LRM= Long Range Missile
Long Range Missile system, half the damage of a SRM but more then double the Range. Comes in larger rack sizes then a SRM to make up for its poor damage per missile ratio. Comes in racks of 5,10,15 and 20. LRM5's have 5 missiles while LRM20's fire 20 missiles per salvo.

ELRM= Extended Long Range Missile
Advanced Inner Sphere version of the Clans Extended Range LRM (ERLRM) Sports extended range over the basic LRM system




ARROW IV= "Arrow IV Missile Artillery System"
Extremely long-range missile artillery system. Fires one missile per salvo but has a high damage potential. Also not the most accurate weapon system available. Best when paired with a NARC beacon to help the missile home in on targets. NARCS can be deployed by the system carrying the ArrowIV or friendly combatants.

Fire Bombs =
VERY high damage non guided bomb package available on some aerospace

TBolt = Thunderbolt missile
unguided, very high damage single missile system. However it may be paired with NARC to create a semiguided missile system. TBolts where invented in the solaris arena by inventive pilots



ADVANCED TARGET AQUISITION EQUIPMENT

TAG = Target Acquisition Gear
Gear used by a spotter unit to designate targets for missiles. Useful for LRMS and Arrow IV systems. Missiles will home in on designated target. In MWLL the designating unit will receive a portion of CBills for every hit on the designated unit as long as a enemy is "Tagged." TAG lasers can only be seen by enemy units with night vision optics engaged ("I" key)

Elemental s may purchase a smaller version of the TAG.

See NARC entry below for note on MWLL advanced target acquisition priority system


NARC = Narc Missile Beacon
Heavily modified missile launcher that fires special missiles called pods. When fired a pod deploy magnetic legs that stick to a mech or vehicle. NARCS act as a homing beacon for missiles and ARROW IV systems. Additional, deployed NARC beacons give out a identification signal when stuck to a enemy unit. In game this is portrayed by a small triangle with a unit identification text next to it. NARCs give bonus cbills to the deploying unit similar to TAGs.
NOTE- Tags still work when not attached to enemy units! For example they work when shot into the ground. However advanced missile guidance systems in MWLL follow a priority system, where missiles will first home in on legitimate TAG targets, then NARCS attached to enemy units, then non attached NARCS.
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 2:08 pm

Equipments
SPECIAL SYSTEMS[/color]

MASC =
Special muscle system for mech legs. Gives them increased speed and ability to sprint. Left shift to sprint.
Variants are dependent on 'mech size and only reflect the added weight of the MASC needed to give the 'mech extra speed.
Increases heat by a exponential amount

jj=Jump Jets
Special thrusters located on points in the mech. Gives the 'mech the ability to jump a distance. Does not provide the ability to change direction mid flight. Jumping from a stand still will propel the mech verticly while jumping while moving forward will add a degree of forward momentum to the jump. Comes in Light, Medium, Heavy, and Assault variants. Variants are dependent on 'mech size and only reflect the added weight of the jump jets needed to give the 'mech thrust and does not change their jump length/power available.

--------------------------------------------------------

COMPUTER AND ELECTRONIC WARFARE SYSTEMS

RADAR PROBES

BAP= Beagle Active Probe
Increases sensor range by 250m

BHP= Bloodhound Probe
Increases sensor range by 500m (maxed to 1500meters for large signitures - mechs- 250m for infantry)



ELECTRONIC COUNTERMESURES

GECP = Guardian Electronic Countermeasures
Masks activated unit from radar systems. Decreases enemy radar range to detect unit by 500m

AECM = Angel ECM
Masks team mates from radar within a 150m range. Decreases enemy radar range to detect units within area of effect by 500m

c3 = c3 Computer system **NOT IN BETA
Distrubuted radar/sensor tactical network system. Takes radar and sensor information and distributes that information to fiendly units also with c3. Units without c3 will not benefit from this. Technicly uses a master/slave network but MWLL makes no differentiation between master units and slave units


IFFJ = Identify Friend or Foe Jammer **NOT IN BETA
jams the IFF system that is on all mechs and vehicles. When activated it makes the activating unit appear as a friendly to enemies. Does not effect your friendly IFF signiture


---------------------------------------------
HARD MOUNTED DEFENSIVE SYSTEMS

AMS = Anti Missile System **NOT IN BETA
Mini turret on 'mechs and vehicles that shoot down incoming locked missiles. Missiles must be LOCKED on to the unit with the AMS in order for the AMS to receive the missiles signiture.

ACM = Active Counter Measures **NOT IN BETA
Flare/Chaff System that lures away incoming guided missiles



---------------------------------------------------------
Heat Systems

HS= HEATSINK
basic system in 'mechs used to dissipate heat. 'Mechs typiclly use several to lessen the amount of heat generated

CPOD = Coolant Pod **NOT IN BETA
Externaly mounted coolant system used to flush heat. Provides more coolant then the basic system in all 'mechs. Uses advanced coolant fluid that is more efficient at disipating heat then basic coolant systems.

HCPOD = Heavy Coolant Pod **NOT IN BETA
Larger CPOD with larger flushing systems that is capable of flushing at a much faster rate. However uses coolant much faster then a normal CPOD.
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Wed Dec 30, 2009 2:19 pm

love me some ERPPC's
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Thu Dec 31, 2009 12:09 am

does this have the normal infantry type stuff in it as well?
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Thu Dec 31, 2009 2:46 am

^^Yes
you can run round and use ya Jump Jets n fire at the mechs if ya want lol.

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Thu Dec 31, 2009 6:26 am

and die underfoot 100 tons of metal
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Thu Dec 31, 2009 6:45 am

Lol Dog, yeah syler you have battle armour (BA) for short.
You have some hand held weapons like a AC cannon, hand held PPC , flamer and beloved TAG.
They dont read on the mechs radar unless they are 300m from them (which is pretty fucking close).
You can equip them with different explosives, favorite the fire pack which if you manage to jump in top of a cockpit and place a few pretty much the pilot can kiss his cockpit goodbye.
Though they are pretty vunerable of getting runover by tanks and stomp by mechs.
Oh yeah doesnt have faggotry strafe glitch.
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Fri Jan 01, 2010 1:06 am

buckethead121 wrote:
Oh yeah doesnt have faggotry strafe glitch.


LOL!
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Jan 03, 2010 8:47 am

Theres a Sydney serv up, see this post from MWLL Forums:

"You need any help with that bad boy I'm right here Wink

203.217.25.31 : 64087 - 3FL MWLL #1

Located in Sydney, running on an 8core blade server with 16GB of RAM."

Will have to try it out!

Cos.

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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Jan 03, 2010 9:16 am

Been on it a couple of times cossie, it runs great Very Happy

Tiny bit of lag here and there but it's awesome with 32 ppl
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Jan 03, 2010 1:04 pm

Haha fuck me sideways 8 core and 16 gb or ram hahaha awesomeness.
Might need to write some sort of post regarding the many aspect of the game like TAGGING/NARCING, passive and active radar, and such.
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Jan 03, 2010 1:12 pm

in MW3 Pirates Moon, i made a really small light mech armed with a shit ton of flamers and was really fucking fast.

id run up to other mech and make them overheat til they went critical. fun times.

ive got this mod i just gotta reinstall Vanilla and try it.
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Shinanigans
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Sun Jan 03, 2010 3:43 pm

Very Happy http://www.mechlivinglegends.net/forum/index.php/topic,6800.0.html
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your dog
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Jan 05, 2010 7:18 am

does anyone else have any problems running this?
i cant get it to work, my crysis continually crashes.

I installed vanilla, and the patches up to 1.21, i dont have a cd so used a no-cd patch.
every time i start it up i get this error and it crashes immediately:

Problem signature: wrote:

Problem Event Name: BEX
Application Name: Crysis.exe
Application Version: 1.1.1.6156
Application Timestamp: 47d6d167
Fault Module Name: MSVCR80.dll
Fault Module Version: 8.0.50727.4918
Fault Module Timestamp: 49d43de9
Exception Offset: 000127da
Exception Code: c000000d
Exception Data: 00000000
OS Version: 6.1.7100.2.0.0.256.1
Locale ID: 3081
Additional Information 1: e926
Additional Information 2: e9263950142051511ceadcb55c0aa80c
Additional Information 3: dcfd
Additional Information 4: dcfd327f2acdb51650428f792784813a

google says it has something to do with Win 7, and that crysis isnt made to run on win 7.
im using Windows 7 RC, 32bit.


plz halp

PS: i have run vanilla successfully before, but using patch 1.1 and a different no cd patch for that, under windows XP only.
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Shinanigans
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Jan 05, 2010 7:23 am

Fault Module Name: MSVCR80.dll

Try downloading that file and see if that helps? I dunno, runs fine on Win 7 7100 build x64 for me.

Try all the regular shit like running as administrator, compatibility mode, etc, etc. Turn off UAC, etc.
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your dog
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Jan 05, 2010 7:31 am

NEVERMIND: PROBLEM FIXED!

more google search told me to delete the Crysis folder under My DocumentsMy Games.
deleted that n started it up, and it worked perfectly fine.

now to try MWLL



thanks for trying to help Shins =P
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your dog
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Jan 05, 2010 7:49 am

okay now theres another problem, invalid CDkey


EDIT: fixed, quacks kindly gave me many cdkeys, and i found one that works. ty


Last edited by your dog on Tue Jan 05, 2010 8:02 am; edited 1 time in total
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cosmic
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Jan 05, 2010 7:54 am

i thought using the NOCD .exe gave an error where you couldnt join MP?

_________________
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Charlie
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Jan 05, 2010 7:59 am

http://games.on.net/filelist.php?app=3994&menu=16

For internode users. Free Bandwidth Smile
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bob
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PostSubject: Re: Mechwarrior: Living Ledgends Crysis Beta released!   Tue Jan 05, 2010 9:25 am

Iwas kinda of waiting for iinet (3fl) to host the file, they have a server so wtf.
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