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 Bullet impacts @1million FPS

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cosmic
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PostSubject: Bullet impacts @1million FPS   Mon Oct 12, 2009 10:29 am

Beat this FPS Wounded Razz

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KarmaFTW
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PostSubject: Re: Bullet impacts @1million FPS   Mon Oct 12, 2009 1:31 pm

bullets going through objects in slow mo is always great Very Happy
the shock wave is just awesome, it's like once it hits the object liquefies
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PostSubject: Re: Bullet impacts @1million FPS   Mon Oct 12, 2009 2:40 pm

haha wow thats insane, we have special camera's to measure and see shock waves for different sizes and types of explosives, i heard of that being thousands of frames a second, also heard of that costing hundreds of thousands of dollars for software and equipment.a mil fps THAT WOULD HAVE BEEN SOOOO EXPENSIVE.

nice vid
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PostSubject: Re: Bullet impacts @1million FPS   Tue Oct 13, 2009 2:25 am

amazing how much debris is created from a single bullet. Imagine the Matrix scene inside the lobby and how much litter would have been left from that fire fight.
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Charlie
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PostSubject: Re: Bullet impacts @1million FPS   Tue Oct 13, 2009 2:46 am

lol i kinda drifted to other war weapons lol

Considering going to the range with my mates
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zygurt
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PostSubject: Re: Bullet impacts @1million FPS   Fri Oct 16, 2009 3:43 am

wow thats pretty cool. I don't think that its a million fps though. My guess is that the slight flashes twice a second are from fluros. I'll let you do the math on that one lol.
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Dessicrater
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PostSubject: Re: Bullet impacts @1million FPS   Fri Oct 16, 2009 4:22 am

I hate maths...u do it.
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Bullet impacts @1million FPS

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