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 List of known 'glitches'

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your dog
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PostSubject: List of known 'glitches'   Mon May 04, 2009 6:02 pm

Here's a list of glitches in game, or mechanics that, while aren't really glitches, can sometimes be a bit un-happy-making:



Physics/Engine: If you're playing on a map involving a body of water, and you jump from a high distance into it, try to avoid pressing forward and looking down at the water, as this may for some reason cause the game to treat it like solid ground (just like water would act in real life) causing you to die (as a suicide).

Graphics/Engine: After a player throws a nade, their player model may have the arm raised in the air, and the arm holding the gun aiming at the ground, and may continue running around like this looking quite hilarious. This will stop after that player prones or crouches.

Graphics/Engine: Sometimes when a player speed mode runs and jumps, or gets out of a car, they appear in the jump / driving position and just float around. This is not a hack, just an engine glitch that has failed to make the model go from the single frame position into its proper animation.

Graphics/Engine: Reload times are sometimes shorter than the time it takes a player's model to do the reload animation, where sometimes itll look like they are shooting the ground while reloading yet hitting other players.

Clever Claymore: The claymore will detonate when a player moves over it at the direction it is facing, indicated by an arrow which you can see on friendly claymores. Any enemy player in a vehicle who drives over a claymore will detonate it, which can sometimes destroy utes and jeeps and / or just kill the players driving them. They won't do very much / any damage to armored vehicles though.

Not-So-Clever Claymores: While claymores only detonate on enemies, they will hurt and sometimes kill teammates. Be careful when pushing enemies over friendly clays that youre not too close.


Last edited by your dog on Tue Jun 16, 2009 8:12 pm; edited 4 times in total
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PostSubject: The Player Model   Mon May 04, 2009 6:15 pm

this one takes some explaining..


In crysis, the game works by generating your player model which you take the first person view of, for registering all your hits. On your screen, your gun and arms are actually part of your HUD and do not necessarily reflect what your player model is doing. The camera, actually takes the position of where your player model's neck is (as opposed to eye level), where the top of the screen is usually the forehead, and the bottom around the chest area. This camera sits a few 'inches' in front of the model to ensure the model doesnt get in the way, although sometimes when there is alot of lag you will see the model move into the camera.
This is important for a few reasons:

- Bullets are programmed to fly out from about chest level, and about a 'foot' in front of the model or so. When players reload and immediately try to shoot, their HUD will display the gun immediately coming up, while the animation of reloading may be 'delayed' and still going on, making it look like they are shooting while reloading. A similar effect can be seen when people strafe, or sprint, as the engine may be still trying to show the model in a position with the gun down, yet for the player their HUD shows it is up and shooting.

- As the camera is about neck-level, this means while it may seem you are well behind cover the enemy can still shoot you because they can see the top of your head.

- While your 'HUD' arms and gun try to simulate what the model is doing, they won't necessarily reflect it. sometimes your arms can be sticking out from corners where you don't think they are, or...

- ...When you prone, your camera drops down to ground level. Typically the game will prevent players proning where it can't portray the model due to object or terrain obstructions. However, if you are on a suspended piece of terrain like a roof, stairs, walkway, top of a rock, etc, where there is no terrain blocking you any other side, when you prone your model will lie flat. This means people will see your legs sticking out. Also if you're on suspended terrain with thin walls on either side, such as walkways or stair wells, your legs WILL stick through the thin walls over the side, and allow enemy players to shoot them. Take this into consideration when proning on thin walkways or the top of energy sites, or stairs, as your legs WILL stick out through the building allowing the enemy to shoot you.

- As the laser sight on guns is part of the model , it may not do the same as what your HUD shows. Sometimes your model may be holding the gun at such an angle the laser sight is sticking out quite obviously when proning or even through thin walls you may be too close to. Take this into consideration when walking around with the laser sight and taking cover.


Last edited by your dog on Mon May 04, 2009 6:54 pm; edited 2 times in total
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PostSubject: Re: List of known 'glitches'   Mon May 04, 2009 6:20 pm

really really stupid claymores:
if you place a claymore then you die and swap teams (or are autto swapped) the claymore remains on the team you were on, so if you or a teammate step on them it will count as a teamkill/suicide by you. really shits me off when it happens

noclip hax?
on the map crossroads, the hill slope from the bunker on the US side to the proto is littered with rocks you can climb into in prone mode. Some are big enough to accommodate your whole body and you can still shoot out of em. Be warned that enemys can shoot into them so take a silencer and some nades with you.
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PostSubject: Re: List of known 'glitches'   Mon May 04, 2009 11:09 pm

yea tulzers face is a glitch on a good day,

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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 6:32 am

Mouse on Screen glitch: Sometimes crysis will glitch where your mouse cursor will appear on screen in game when it shouldn't be.

To fix this (apart from restarting crysis) turn your HUD off and on again.

Do this by opening the console, and typing:
cl_hud 0 for off
cl_hud 1 for on


EDIT: does not work, my bad


Last edited by your dog on Mon Jun 01, 2009 2:02 am; edited 1 time in total
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Delta



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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 5:01 pm

haha is that how you fix it i would always restart crysis and get so pissed

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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 5:04 pm

delta man your such a fag.

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Delta



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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 5:06 pm

uh huh Embarassed

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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 6:19 pm

i only worked it out last night while messing around on the server, turning my hud on and off and at some point i got that glitch. i turned the hud off and on again and it went away! yaaay!


after how long lol finally worked it out..
btw keep posts on topic
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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 6:21 pm

yea you can get the glitch by using xfire ingame chat while loading a map

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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 7:26 pm

i tried it and it didnt work

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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 7:51 pm

SylerFTW wrote:
i tried it and it didnt work


getting the glitch or fixing the glitch?
better test this more..
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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 8:05 pm

I get that all the time. Just alt-tab twice and it fixes it (i.e. bring it out and back into fullscreen).
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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 8:11 pm

sound glitches:
if your sound cuts out or you here a gun firing repeatedly, type s_soundenable 0 and then s_soundenable 1 into the console to fix it
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PostSubject: Re: List of known 'glitches'   Fri May 29, 2009 8:17 pm

ummm.... or you can just swap your gun that always works for me

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