this one takes some explaining..
In crysis, the game works by generating your player model which you take the first person view of, for registering all your hits. On your screen, your gun and arms are actually part of your HUD and do not necessarily reflect what your player model is doing. The camera, actually takes the position of where your player model's neck is (as opposed to eye level), where the top of the screen is usually the forehead, and the bottom around the chest area. This camera sits a few 'inches' in front of the model to ensure the model doesnt get in the way, although sometimes when there is alot of lag you will see the model move into the camera.
This is important for a few reasons:
- Bullets are programmed to fly out from about chest level, and about a 'foot' in front of the model or so. When players reload and immediately try to shoot, their HUD will display the gun immediately coming up, while the animation of reloading may be 'delayed' and still going on, making it look like they are shooting while reloading. A similar effect can be seen when people strafe, or sprint, as the engine may be still trying to show the model in a position with the gun down, yet for the player their HUD shows it is up and shooting.
- As the camera is about neck-level, this means while it may seem you are well behind cover the enemy can still shoot you because they can see the top of your head.
- While your 'HUD' arms and gun try to simulate what the model is doing, they won't necessarily reflect it. sometimes your arms can be sticking out from corners where you don't think they are, or...
- ...When you prone, your camera drops down to ground level. Typically the game will prevent players proning where it can't portray the model due to object or terrain obstructions. However, if you are on a suspended piece of terrain like a roof, stairs, walkway, top of a rock, etc, where there is no terrain blocking you any other side, when you prone your model will lie flat. This means people will see your legs sticking out. Also if you're on suspended terrain with thin walls on either side, such as walkways or stair wells, your legs WILL stick through the thin walls over the side, and allow enemy players to shoot them. Take this into consideration when proning on thin walkways or the top of energy sites, or stairs, as your legs WILL stick out through the building allowing the enemy to shoot you.
- As the laser sight on guns is part of the model , it may not do the same as what your HUD shows. Sometimes your model may be holding the gun at such an angle the laser sight is sticking out quite obviously when proning or even through thin walls you may be too close to. Take this into consideration when walking around with the laser sight and taking cover.